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Author Topic: An idea for apprentices  (Read 812 times)

Pyrite

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An idea for apprentices
« on: August 13, 2010, 10:47:52 pm »

Currently dwarf children exist in a world with no responsibilities, running around harvesting plants and deconstructing buildings and pulling levers but not much else. They emerge into adulthood with either no skills, a rank or two in grower from harvesting crops, or as legendary craftsdwarves because they were inspired to make an artifact when they were ten.

a better and more realistic system would be this: When a dwarf grows from a baby to a child, they will occaisionally (preferably about a quarter of the time) pick an active workshop and start apprenticing. Preferably they would choose a workshop based on their likes/dislikes or personality by some method. Once at the workshop, they would watch the dwarf working and slowly learn his trade, and if he had another project in que after the first, the apprentice would fetch the materials for him. whatever the skill gain is, it should result in the child reaching adulthood somewhere between novice and competent in the craft they have apprenticed in. This way your legendary metalsmith isn't wasting his time running to the stockpiles to get his coke and metal when he could be spending that time working.

The new Teacher and Student skills can obviously come into play here to determine the rate of skill gain, and apprentices might develop close bonds of friendship with their teachers. (or grudges, if it turns out their personalities are at odds.)

This is maybe a simplistic system, but I think it's preferable that the system not reach to far in it's first attempt at something.
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existent

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Re: An idea for apprentices
« Reply #1 on: August 13, 2010, 10:56:14 pm »

A variation on this idea has been suggested at least a dozen times.

First off, there's this.

Secondly, there's this.

Can't forget about this.

This one's about babies, but still similar.

And then there's this.
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Capntastic

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Re: An idea for apprentices
« Reply #2 on: August 13, 2010, 11:06:35 pm »

Just over two weeks before this thread was posted again.   Not bad.

Please use search in the future, though.
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CapnKorin

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Re: An idea for apprentices
« Reply #3 on: August 13, 2010, 11:39:33 pm »

This gives me an idea about that stupid childcare mess.

Instead of complexitating children, just have them earn points toward a particular skill when they see it in action. IE, a child walks by some guy chopping down wood, he gets a few points in wood cutting. Loitering around the damn kitchens? He gets points in cooking. Etc, etc.

This could also apply in Adventurer mode. See some guy twirling and fancifully dispatching foes with that particular bit of metal or wood? Hey, I might could do the same! I think I'll observe his movements and learn from it!! (+1-2 points from each swing in that specification).

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existent

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Re: An idea for apprentices
« Reply #4 on: August 13, 2010, 11:41:43 pm »

This could also apply in Adventurer mode. See some guy twirling and fancifully dispatching foes with that particular bit of metal or wood? Hey, I might could do the same! I think I'll observe his movements and learn from it!! (+1-2 points from each swing in that specification).
Something like this (learning skills from others in adv mode) is planned.
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.