Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Jeweler canceled stange mood after starting construction, wth?  (Read 550 times)

AdeleneDawner

  • Bay Watcher
    • View Profile

Title pretty much says it all. My jeweler got a strange mood yesterday, grabbed a star ruby, and started working on his construction. I figured he'd be fine, and stopped paying attention to him. I come back to the game today, and discover that he's gone melancholy on me. I've heard of this happening with metal workers on magma forges if the magma level drops, but I didn't think it could happen to jewelers... what gives?
Logged
Dying (ceasing to be alive) is also not a Moodable skill. Even totally unskilled Dwarves seem to do it correctly.

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: Jeweler canceled stange mood after starting construction, wth?
« Reply #1 on: August 10, 2010, 10:29:56 am »

Did you forbid any of the items he was working on, or any of the materials the workshop was made from?  Or did you activate a military alert that would have forced him into a burrow that didn't include the workshop?
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

AdeleneDawner

  • Bay Watcher
    • View Profile
Re: Jeweler canceled stange mood after starting construction, wth?
« Reply #2 on: August 10, 2010, 10:54:10 am »

I haven't had any military action at this fortress yet, but I suppose it's possible that I forbade something I shouldn't've.  :-\
Logged
Dying (ceasing to be alive) is also not a Moodable skill. Even totally unskilled Dwarves seem to do it correctly.

Shurhaian

  • Bay Watcher
    • View Profile
Re: Jeweler canceled stange mood after starting construction, wth?
« Reply #3 on: August 10, 2010, 11:00:57 am »

Hmm. Anything that can forcibly interrupt a job could do this. I'm not sure if moody dwarves will work themselves to death from hunger and thirst, but a hostile animal in the wrong place might do it? But then there'd likely have been all kinds of cancel spam.

Was he hungry/thirsty at the time the mood broke, do you know? If the game didn't pause at the time I realize it may be impossible to tell.
Logged
Working on: drakes - making the skies(mostly) a bit more varied

My guards need something better to do than make my nobles happy with hugs and justice.

AdeleneDawner

  • Bay Watcher
    • View Profile
Re: Jeweler canceled stange mood after starting construction, wth?
« Reply #4 on: August 10, 2010, 01:30:46 pm »

He moped around for a decent amount of time afterward, so I'm pretty sure it wasn't food/beer related. Haven't had any hostile animals, either, and the gobbos and kobolds haven't made it into the fort at all, much less that far.
Logged
Dying (ceasing to be alive) is also not a Moodable skill. Even totally unskilled Dwarves seem to do it correctly.

Tokeli

  • Bay Watcher
  • Oh wow, mew
    • View Profile
Re: Jeweler canceled stange mood after starting construction, wth?
« Reply #5 on: August 10, 2010, 02:55:36 pm »

I've had a dwarf jeweller in a strange mood in a workshop outside get mowed down by a goblin without ever moving. So I don't think anything can interrupt a mood.
Logged