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Author Topic: i wanna make a race mod. . .  (Read 826 times)

jetex1911

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i wanna make a race mod. . .
« on: August 06, 2010, 12:48:52 pm »

. . . but i never modded dwarf fortress before. and by race mod, i mean having a race become playable. i tried to make one, but i couldn't do it. can somebody teach or tell me how to do it?
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Arachu

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Re: i wanna make a race mod. . .
« Reply #1 on: August 06, 2010, 01:05:47 pm »

The tag
[CIV_CONTROLLABLE]
makes the race playable in Fortress mode and the tag
[ADVENTURE_TIER:0]
makes them playable in Adventurer. Remember that you need a number (lowest unused is '4') in order for this to work properly

In addition, if you add
[INDIV_CONTROLLABLE]
you can use the Play Now! option, in which you start without any gear or skills (this is only on Humans by default)
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jetex1911

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Re: i wanna make a race mod. . .
« Reply #2 on: August 06, 2010, 01:45:11 pm »

okay, now, where do i add these tags? which file? and so you know, i am trying to make a dragon race to play as.
« Last Edit: August 06, 2010, 02:11:47 pm by jetex1911 »
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Arachu

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Re: i wanna make a race mod. . .
« Reply #3 on: August 06, 2010, 04:15:29 pm »

You add them to the entity file of the relevant species.

Do you mean literal Dragons or dragon-like creatures? You should give a body part the [GRASP] tag (provided by humanoid bodies with arms and available for review in the file marker "body_default") so they move things properly.

It occurs to me that you could put [GRASP] on a mouth. Or a tail. Or anything.

Then it would use weapons with its tongue!

... And clean things with it...   :o

Here's an example;

Spoiler (click to show/hide)

If you want to use it, than you can copy it and paste it wherever you want to in "body_default". I like to put mod-parts in the bottom.

Do you need any help setting up bodies or the entity? I usually copy-paste the closest thing to my preference and alter whatever I feel like.
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jetex1911

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Re: i wanna make a race mod. . .
« Reply #4 on: August 07, 2010, 05:47:24 pm »

hmm. what would i use if it used it's hands to grasp with? and grab with their tounges? wouldn't chamelons and frogs use that?  ???
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Kadath

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Re: i wanna make a race mod. . .
« Reply #5 on: August 07, 2010, 05:51:10 pm »

I have thought about making a dragon civ before; i can make it for you if you want to!

I was thinking about making dragons unable to haul items (as they have no hands), but have slaves/cultist or something that did that stuff for them, using either a caste or hacking a "pet" creature to be able to work.
« Last Edit: August 07, 2010, 06:14:42 pm by Kadath »
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Kadath

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Re: i wanna make a race mod. . .
« Reply #6 on: August 07, 2010, 07:20:51 pm »

Anyway, here is my try at making a dragon civ; put the files in /raw/objects and overwrite.
http://www.2shared.com/file/C9O79bqF/Dragons.html
They equip things with MOUTH_GRASP that Arachu posted - kinda silly with a dragon mining with a tiny pick in his mouth. ^^
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