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Author Topic: On cages and magma (31.12)  (Read 1609 times)

VoidPointer

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On cages and magma (31.12)
« on: August 03, 2010, 12:27:44 am »

Due to an unusual set of circumstances (mainly the result of accientally embarking on a map with no iron ore), I was recently in a position where I had a goodly number of caged prisoners to execute. Being a lover of efficiency, I built a drowning chamber. Being dorfy, I used magma.

I anticipated some benefits to this approach. For one, I would likely not have to release the prisoners, as the (wooden) cages would not likely protect the prisoners as they would (mysteriously enough) against magma. The obvious drawback was that I would lose the cages, but I considered this an acceptable cost associated with causing this amount of fire, mayhem, and destruction. Of course, I would have to avoid using my nickel cages, as they are magma-safe.

Then, a happy accident occurred.

While the wooden cages mostly performed as expected (with the exception of one that freed its elk bird occupant before the magma later overtook it), the nickel cage I had accidentally placed remained in place, but its occupant was nevertheless killed.

Thus, I have discovered a way to:
-Kill prisoners
-En masse
-With magma
-Without wasting time linking mechanisms (magma-safe or no)
-And keep the cages afterward!

Sadly, as I did not set out to perform this experiment, I cannot yet say whether the goblinite would survive. None is in the nickel cage, but this is not proof either way, as I don't know whether the goblin carried any, and it could theoretically end up outside the cage. I will try to acquire appropriate samples in the near future. Meanwhile, in the interest of science and definitely not sadistic glee at all, I invite you all to independently verify these results so that they may be added to the wiki.

For science.
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Gatleos

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Re: On cages and magma (31.12)
« Reply #1 on: August 03, 2010, 01:12:41 am »

What did the death message say? I suppose the Goblin could have died of something else, but if I remember correctly Goblins in cages have no hunger or thirst...

This requires testing. I shall return with results.
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FallingWhale

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Re: On cages and magma (31.12)
« Reply #2 on: August 03, 2010, 01:18:36 am »

I've done this with glass, the stuff seems to vanish, maybe it disappears into the stock screen.
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Evergod41

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Re: On cages and magma (31.12)
« Reply #3 on: August 03, 2010, 01:20:04 am »

If it creates a magical magma-safe barrier, the creature within could still die of radiant sources!

derekiv

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Re: On cages and magma (31.12)
« Reply #4 on: August 03, 2010, 07:06:56 am »

I believe if you kill someone without removing them from the cage, their stuff teleports to where they were trapped. Which is bad because their stuff may be on fire.
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Heavenfall

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Re: On cages and magma (31.12)
« Reply #5 on: August 03, 2010, 08:09:09 am »

I've dumped many a cages in 31.12 in magma and the inhabitant survived. Was this a stockpile cage, or a built cage?
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The Yellow Peril

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Re: On cages and magma (31.12)
« Reply #6 on: August 03, 2010, 10:31:45 am »

I find that even dropping cages into magma sometimes isn't enough.

I had a garbage disposal chute like this once:

LEVEL +0
+++++
++o++
+++++

LEVEL -1
#####
##~##
#####

+ = floor
# = wall
o = open space
~ = 7/7 magma

And I would dump cages down the 1-z-level-deep hole, and somehow the cage would be completely burned before it finished dropping the into the magma, causing the caged creature to be able to actually path forward and escape into my fortress. It once happened with a troll, and there was a huge trail of blue blood coming out of the pit, with a burning corpse about 10 tiles away.
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VoidPointer

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Re: On cages and magma (31.12)
« Reply #7 on: August 04, 2010, 12:26:14 pm »

I've dumped many a cages in 31.12 in magma and the inhabitant survived. Was this a stockpile cage, or a built cage?

Built cage. Haven't been able to re-run the experiment, as I had a mysterious mishap with my pump stack. I suspect it deconstructed when I disengaged its gear assembly, which makes no sense since the bottom pump had a stable foundation, but oh well. I'll get it back up and running sooner or later.

I believe if you kill someone without removing them from the cage, their stuff teleports to where they were trapped. Which is bad because their stuff may be on fire.

That would be bad, yes. I haven't seen any flaming epidemics, though, so that's nice.

UPDATE: After further testing, this appears to be correct. However, all items, regardless of fire or magma-safety, appear to be fully intact and not on fire, which is disappointing in more ways than one. Obviously, further refinement of the methodology is necessary.
« Last Edit: August 05, 2010, 06:19:15 am by VoidPointer »
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