This is entrancing and, on top of that, pretty cool. Where are you planning to take it?
Well let me see.
This is going to be a strategy game where the player focuses on base management and special power deployment.
The units act on their own and there are two types of units planned at the moment
(there may be more, any ideas?) attackers and scouts.
Attackers hunt down and try to kill enemy units.
Scouts on the other hand go after unclaimed territory and if there is none they'll target enemy territory to claim.
There are also three types of buildings
Spawn, special and defensive
A spawn building creates new units at a steady rate and is destroyed if the tile they're built on is claimed by an enemy.
Special types behave like a spawn type in terms of destruction but they each a unique purpose.
A defensive building will attack enemy units and will actually prevent the tile they're on from being claimed until they are destroyed.
There will be one resource type and you gain it by holding territory.
You can gain more by constructing certain types of special buildings.
And that's all I feel like saying for now.
Oh and here's a newer demonstration with a new explosion and a square attack type added.
http://www.filefront.com/17074559/Shape-Wars-Demonstration-2.zip/