Hi! I've been playing my current 31.x fort since DF31.04 (the fort is called Beandagger and is shamelessly whored all over DF Map Archive if you want to see it) and the major problem messing up my efforts is the medical profession. I have a dedicated Healer with no hauling labors who spends most of her time standing right next door to the Hospital in the Dining Hall or Statuary. I have a couple specific problems with her, some already noted and logged in the bug tracker, others, I'm not so sure. I'll list 'em off first.
A) Dwarves bring far too many of some items to the hospital. Thread, cloth, crutches, and splints, to be specific. Screenshot included.
http://img704.imageshack.us/content_round.php?page=done&l=img704/5422/nonfunctional.png&via=muploadYou can see that there are too many crutches, splints, buckets, cloth, thread.
B) Some items are never brought to the hospital, or too few of them. Also covered by the above screenshot. I'm sure this is entered in the BT already, though I'm disappointed that it's still broken after 12 patches. The health care system -does not work- due to this bug. Without plaster for casts, dwarves with broken limbs run around working until they bleed to death.
C) Surgery still doesn't work. Patient not resting. This was marked fixed in recent patch notes. I'm posting here to ask if anyone else is still experiencing this bug. It's possible that because my fort was created in an older version, the dwarves are still retarded, it may thus be necessary to start a new fort to fix this bug. Your thoughts?
D) Patients refuse to rest. They'll go lie in bed for a handful of game cycles and then run off and keep working, even with major, crippling injuries such as 10+ broken bones, gouged out organs, bleeding head wounds. Dwarves die from complications after minor accidents because they refuse to stay in the hospital to get cleaned, stitched, and splinted, acquire infections, and die. Plaster casts don't work due to (B).
E) Collapses are currently extremely over-tuned. A minor collapse caused by something silly like a tree growing up just before a dwarf ramps out the tile below the sapling, will cause a massive and nasty collapse whose debris can kill and injure dwarves within 15+ tiles. Children are especially affected because they follow the adults around, and tend to linger in the area for a moment after the adults leave to do other work. Dwarves aren't scared of collapses, and won't try to avoid the EXPLODING DEBRIS that is killing them, often even running into the collapse zone to continue work after the initial shock wears off. Collapses also last a really long time compared to my experiences in the DF40x versions--I've noted how tiny, 1-floor-tile collapses can cause an explosion lasting hundreds of game cycles (at 55 fps, this is 10 seconds or so) and occupying a 10+ square radius on average. While collapses are entirely preventable...technically...they do happen, unfortunately, and currently cause so much injury and chaos which the hospital system can't do anything about. If this were not so, I might purposely cause collapses occasionally just to give the medics something to do.
Your thoughts, dwarves?