Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Problems with "Find"  (Read 645 times)

CharlieMopps

  • Escaped Lunatic
    • View Profile
Problems with "Find"
« on: July 26, 2010, 09:33:59 pm »

So I kind of suck at this game. I've been playing for a while and always fail due to some small mistake. So I've been just trying to chose rather vanilla locations that have what I need from the start to make it easier on myself. But I've been using "find" and it just doesn't work quite right.

1. This is more of suggestion than a problem... but I can't search for some rather important stuff... if a site is compeltely devoid of trees or iron (especially trees) I don't want to go there. I should be able to search for both. Really, no trees sucks. And you can't skip to the next matching site if you don't like the first match it gives you (thats another suggestion, let us skip to the next site!)

2. Often it finds matches that aren't really matches. I'll say yes to flux, embark, use reveal and there's no flux. I even use the prospector hack to be sure and no flux. What gives?

3. It says I can hit enter to stop it... but you can't. It never stops. Nothing works... it just keeps going and going. I could get a match on the first tile but it keeps on going for no reason at all. It's not going to show me these other options anyway.
Logged

gtmattz

  • Bay Watcher
  • [PREFSTRING:BEARD]
    • View Profile
Re: Problems with "Find"
« Reply #1 on: July 26, 2010, 09:52:57 pm »

The finder is useles and is almost an afterthought in the current version, just generate a world and manually look for regions that match your criteria, it is not too hard.  Since you can find virtually everything on any embark now, it really is not that vital, so has taken a back seat in development.

I use a process which is usually as follows:

Generate a small-med world, stop civ at about year 500 and then go start dwarf mode.

If there was anything taht caught my eye on the wordlgen screen ill go check it out, like an island or a volcano.  I have a set of criteria in mind when im making a fort, so I use this when looking at the layers, elevation and civ access etc.  If I don'y like what I see at the spots that stuck out I start looking around for some other area that meets part of my criteria, say I want to find trees, I go look for lots of trees, then I will look for a flux layer, especially chalk or limestone, I love those.  I then do that for about 10 minutes, sometimes less, sometimes more, and then finally find a nice spot and embark and start digging for Armoks blood.
Logged
Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.