Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Attempted coup  (Read 3177 times)

Shrugging Khan

  • Bay Watcher
    • View Profile
Re: Attempted coup
« Reply #15 on: August 01, 2010, 10:04:32 pm »

Can you still make the conspirator dorfs do jobs? If so, set up a second fortress down deeper! :D
Logged
Not a troll, not some basement-dwelling neckbeard, but indeed a hateful, rude little person. On the internet.
I'm actually quite nice IRL, but you people have to pay the price for that.

Now stop being distracted by the rudeness, quit your accusations of trollery, and start arguing like real men!

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Attempted coup
« Reply #16 on: August 01, 2010, 10:19:38 pm »

Oh Armok, those war dogs may be a death sentence. Apparently, the loyalties of the war dogs extend beyond merely their owner, as the shambling jerking killing spree of my Jeweler was cut short by a swarm of war dogs. The weaponsmith finished his fight with the baby but immediately followed up with a scrap with the Cheesemaker. The Miner was killed by a novice mason with no other significant skills, and the Fisherdwarf has managed to slaughter 4 loyalists and a wardog.

I'm still able to assign labors, but I'm having trouble telling whether they are being carried out since everybody is being mobbed by dwarves/dogs. The Militia Commander, after cleaning himself, is rather insistently attempting to have a meeting with the expedition leader, but can't get past the children who are trying to get to the well.
« Last Edit: August 01, 2010, 10:29:10 pm by monk12 »
Logged

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Attempted coup
« Reply #17 on: August 01, 2010, 10:37:25 pm »

Apologies for the constant editing, but I'm having a bit of trouble telling who is who.

I have made a discovery! My chief medical dwarf, a full member of the squad, is still a member of the parent civilization! At the same time, however, she is an enemy of the fortress government!

In addition, the militia commander is once again a member of the parent civilization AND the fortress government. Confusingly, the Mechanic (who survived the shanking) is now bleeding out in the hospital, and is a member of the parent and fortress governments. The expedition leader, however, is not only feeding/watering him, but is an enemy of the parent and fortress governments.

And to complete the picture, my Bone Carver appears to be the opposite of the Doctor; she is a member of the fortress government, but an enemy of the parent civilization.

EDIT: And now oddities are cropping up in the loyalist sector. My legendary mason, who was not involved in the insurrection, is now an enemy of the parent civilization. However, he is still a member of the fortress government.
« Last Edit: August 01, 2010, 10:43:14 pm by monk12 »
Logged

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Attempted coup
« Reply #18 on: August 01, 2010, 11:13:36 pm »

My fortress is now in chaos. Nobody has had a meal or drink since Insurrection Day, nobody has been able to rest, several dwarves are dead, and as a result many more are miserable. The job cancellation spam is horrendous, the militia commander is tantruming through the dining hall, various members of the coup are passed out around the fortress either from exhaustion, wounds, or both, and nobody can get anywhere. Clouds of miasma obscure everything, and contribute to the foul moods. Although there are only 12 reported dead, the entire fortress has ground to a halt. Since the only pick is now lodged in my expedition leader, nobody has been able to dig away from the madness. Attempts to divide the fortress using burrows have failed. The lever that should be releasing the emergency floodgates to drown the fortress was destroyed by a tantruming dwarf, and so the Final Solution has failed. FPS has failed. Hope has failed. All has failed.


Some of the conspirators are finally dying where they lay as I type this, but the tantrum spiral is worsening. The militia commander just went insane (but not berserk), and the Metalsmith apparently killed her husband along with her child, and is now on the verge of tantrum. In fact, a cursory glance of the fortress reveals that all my dwarves are miserable with the exception of 6 dwarves who managed to haul themselves to the hospital. Those 6 are starving and dying of thirst, as nobody can bring them food past the Bone Carver, who in turn has lost the ability to stand and move from his position inside the hospital.

In lieu of watching the grisly, but predictable end, I shall elect to abandon now and go to sleep.

As far as loyalty goes, I have observed confusing and contradictory loyalty shifts that ripple beyond the initial culprits. I think the civilians may be becoming enemies of the parent civ or fortress gov after killing rebellious dwarves, causing a chain reaction. Further research is needed, and I plan to establish a small controlled fortress to note and log loyalty shifts in detail, instead of a random mass of flailing axes, hammers, and swords.

Long story short, killing your liason is FUN.

Rayc

  • Bay Watcher
    • View Profile
Re: Attempted coup
« Reply #19 on: August 01, 2010, 11:56:14 pm »

We should find how the loyalty system works and set up a method of creating an independent dwarfish civ.
Logged

Flying Carcass

  • Bay Watcher
    • View Profile
Re: Attempted coup
« Reply #20 on: August 02, 2010, 12:22:02 am »

Very interesting dwarven (political) science! Hooray for chaos!  :P

We should find how the loyalty system works and set up a method of creating an independent dwarfish civ.

I wonder if the entity ethic pertaining to KILL_ENTITY_MEMBER in the raws has anything to do with a loyalty cascade? After all, goblins in legends murder each other all the time and think nothing of it.
Logged

Lord Dakoth

  • Bay Watcher
  • That's a hammerin'.
    • View Profile
Re: Attempted coup
« Reply #21 on: August 02, 2010, 01:49:05 am »

This is awesome.

Bonus points if you can get a dwarf to have split loyalties and attack himself.
Logged
Avatar by legendary engraver /u/Redicno of reddit.

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Re: Attempted coup
« Reply #22 on: August 02, 2010, 03:34:28 am »

This behaviour is not new..
It has been reported a few times before, when people were messing with DF hacking utilities to turn dwarves into hostiles.

What happens:

If a dwarf of your fortress attacks a dwarf belonging to the same civilization, he in turn will be flagged as an enemy of your civ, and subsequently attacked.
The dwarf that attacks that dwarf, in turn becomes an enemy.. etc etc.

(NOTE: this does not happen to tantruming dwarves, or dwarves enforcing the Law, only with military attacks)

This spiral of violence will continue until all but the last dwarf in your civilization has been killed, unless you find a way to break the spiral.

Good luck setting up a dwarf-killing trap.
« Last Edit: August 02, 2010, 03:37:59 am by martinuzz »
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Xyus

  • Bay Watcher
    • View Profile
Re: Attempted coup
« Reply #23 on: August 03, 2010, 01:38:48 am »

Loyalty cascades are full of awesome.

We should find how the loyalty system works and set up a method of creating an independent dwarfish civ.
Toady has talked about eventually adding a civ feature to fortress mode that lets you have minimal control over the entire dwarf civ when you get the king, right? Perhaps instigating civil war could be another route to that. Smaller scale loyalty "shifts" would then be a feature (As the more loyal fortress dwarves decide to side with the mountainhomes, which may or may not influence friends/family to do the same).
Logged
Pages: 1 [2]