Confirmed to work for 31.03I've taken a few shots at making tilesets, but I always got discouraged because my lower-case letters (e, especially) looked retarded. Eventually, a significant other (one who I helped introduce to Dorfort, no less) gave me a suggestion. "Why not just have them be smaller capital letters? It'd look more Dorfy like that anyways." So I tried it. And it does.
Thus, Bay12 community, I present to you, without further ado, JoystickHero's 16x16 Dwarf Fortress tileset! Every single tile was pixeled in MSPaint, and based off of no particular font.
Update! Multiple versions, now!
Old Version
(Old) Screenshots!
Three guesses what screen this is, and the first two don't count.
Embark screen. Notice that the rivers all line up.
One Dragon versus 40 peasant elves. Whoever loses, we win.
They don't stand a chance. Also, notice the walls and waters levels around the arena.
Or maybe they do.
I'd be nauseous, too, if I was stuck in a pit with 40 dead treehuggers.
If you're going to use it,
remember to use MSPaint or a similar program to convert it into a 24-bit BMP, and to
change your game's window size to account for these new, giganto letters. Personally, I use 80x50, with a 1280x800 window. (1280 IS the minimum width for a 16x16 tileset, so keep that in mind when you consider whether or not to use this!)
ProsClean and functional. No more confusing Cs for Gs!
Choose the tileset that suits you! Thin walls or thick? Straight or rounded? You decide!
Walls line up properly!
This is not entirely certain since the update. I may have messed up the lining somewhere. Tell me if you see any problems!
Large size means less eyestrain at what's going on!
Fill-level letters provide a visually pleasing indication of liquid level without hindering readability.
Dwarves have beards! No more disturbing perpetual smile.
This also functions to make it easier to tell a dwarf's color. Perhaps dye was involved?
Tables and chairs are now easily distinguishable without losing their ASCII appeal.
ConsWalls and river are asymmetrical, which may bother some. Fixed.
Large tiles means less information per screen
Minimum width may be too much for smaller screens.
1280 pixels is the minimum width for a game using a 16x16 tileset
There may be problems with partial refresh.
This probably has nothing to do with my tileset, but I thought I'd bring it up anyways, just in case.