I saw them, but not only was I not interested in the FPS, I also didn't notice any shader chains applied. That might be because you weren't using any, maybe they don't show up well on still pictures, but I bet the most likely reason is just that I don't know what they'd look like even if you were using them and they did show up plain as day. Probably the last two; motion blur doesn't show on screenshots, now does it?
Older versions of MGE had really slow performance. Then when a new development team took over they made it MUCH more efficient. I think that's what happened anyways, I'm probably wrong. Point is, I'm still sometimes incorrectly basing my assumptions of the Morrowind modding landscape based on how it was 2 years ago when I was paying closer attention and actually played the game. Back then it was endless complaints of low FPS and people claiming they could run Crisis on high but couldn't do distant land past 9 cells. The times, they have a change-ed.
What's that? You want gorgeous over-the-top awesome weapons? Try this out. The author has also done a near complete set of armor and creature mods, but they're all seperate and a bit trickier to install. I'll walk you through it if you want since I've done it before. I have to recommend at least trying these out. Don't believe me? Install one and look at that full armor set. The other armors will just look pathetic in comparison.
EDIT: Wow, nasty mistake I've left in there for awhile.