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Author Topic: Areloram - The Underwater City  (Read 2588 times)

Shaostoul

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Re: Areloram - The Underwater City
« Reply #30 on: July 13, 2010, 05:03:03 pm »

@Ninja Pichu, added and all. I get it and that's funny. XD

@Daywalkah, good luck finding a good spot to flood. You might have the best luck digging your own lake. I thought cause we haven't really done much ocean wise, it might be a lot of fun. I would like to say... It's hard and VERY time consuming. I do think/hope it turns out well. I still really wise I could take 3D picture of it.

-edit-

I've got a busy week, when I've got time for DF, I'll hop on. Just a heads up.
« Last Edit: July 14, 2010, 12:42:45 am by Shaostoul »
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Shaostoul

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Re: Areloram - The Underwater City
« Reply #31 on: July 19, 2010, 12:12:17 am »

Okay guys, I'm sitting here TRYING to cope with the horrible lag. I've barely made it to the first summer now. I'm still in early summer... This is the most time consuming thing EVER.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

breadbocks

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Re: Areloram - The Underwater City
« Reply #32 on: July 19, 2010, 12:47:56 am »

You still draining the ocean? I told you. Floating Lighthouse is the way to go!
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Shaostoul

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Re: Areloram - The Underwater City
« Reply #33 on: July 19, 2010, 12:57:22 am »

Psh, that's too easy though! I've done it before...
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

breadbocks

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Re: Areloram - The Underwater City
« Reply #34 on: July 19, 2010, 01:01:17 am »

Time to start a squad of pumpers. It might speed up to drain a bit.
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Iituem

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Re: Areloram - The Underwater City
« Reply #35 on: July 19, 2010, 01:23:15 am »

Be careful about trying to drain multiple z-levels.  That was the reason I eventually gave up on Waterbore, my attempt to do just this.  The lag is insane.  Aside from that, this is looking like a pretty cool fort.
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breadbocks

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Re: Areloram - The Underwater City
« Reply #36 on: July 19, 2010, 01:34:11 am »

How much water you got left?
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Shaostoul

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Re: Areloram - The Underwater City
« Reply #37 on: July 19, 2010, 01:43:27 pm »

I'm around 20-30 z levels remaining of 100.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

sir labreck

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Re: Areloram - The Underwater City
« Reply #38 on: July 21, 2010, 07:11:39 pm »

Geesh, too much lag can really be boring.

Hopefully, when it's done you should get a lot less lag :)
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breadbocks

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Re: Areloram - The Underwater City
« Reply #39 on: July 21, 2010, 07:53:07 pm »

How many are you at now?
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Magick

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Re: Areloram - The Underwater City
« Reply #40 on: July 21, 2010, 08:10:23 pm »

(Haha, get it? Doctors are purple? Ampersand? Purple Ampersand? Okay so maybe it's not funny.)

When did you say captain mayday was coming back?


har har
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