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Author Topic: Possible Pandora port?  (Read 2203 times)

beefy

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Possible Pandora port?
« on: July 25, 2010, 04:23:43 pm »

Is it possible that Dwarf Fortress could be ported so it could run on the Pandora handheld?

http://openpandora.org/index.php?lang=en
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Deteramot

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Re: Possible Pandora port?
« Reply #1 on: July 25, 2010, 04:54:04 pm »

Extremely doubtful. The CPU on that thing is pathetic. A fortress with about 20 dwarfs and nothing else would probably run close to single digit fps. Not to mention the probable lack of a large amount of memory. I don't know about you, but my worlds usually end up close to a gig by the time world gen is done.
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Logical2u

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Re: Possible Pandora port?
« Reply #2 on: July 25, 2010, 05:47:59 pm »

Since it runs a Linux OS I imagine the Linux version of DF might run on it.

But this question has been asked before. Two years ago, with no answer then either.

See http://www.bay12forums.com/smf/index.php?topic=25776

The general consensus is 'no'. For further discussion see Foot's notes in http://www.bay12forums.com/smf/index.php?topic=26919
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Capntastic

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Re: Possible Pandora port?
« Reply #3 on: July 25, 2010, 06:34:35 pm »

Playing DF on a crackerjack prize processor with 256mb of RAM sounds horrible and thankfully will never happen.
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noodle0117

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Re: Possible Pandora port?
« Reply #4 on: July 25, 2010, 07:23:24 pm »

Lol, and I thought you were asking for a pandora map of avatar to be implemented in the game.
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MrWiggles

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Re: Possible Pandora port?
« Reply #5 on: July 25, 2010, 07:29:19 pm »

How slim could DF get if it were ever optimized?

For the sake of question, as it is right now.
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smariot

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Re: Possible Pandora port?
« Reply #6 on: July 25, 2010, 08:55:21 pm »

Since it runs a Linux OS I imagine the Linux version of DF might run on it.

I don't believe its ARM processor supports the x86 instruction set.
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Hummingbird

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Re: Possible Pandora port?
« Reply #7 on: July 25, 2010, 10:12:48 pm »

Lol, and I thought you were asking for a pandora map of avatar to be implemented in the game.

That's probably more likely.
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Fourdots

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Re: Possible Pandora port?
« Reply #8 on: July 25, 2010, 11:53:16 pm »

By comparison: my old netbook, an EeePC 701, with a 900MHz CPU and 2GB DDR2-400 RAM, managed something like 20-40FPS on the title screen. I don't remember if I tried to play one of my saved fortresses (which, for a while, were synced between my computers), but if I did it probably had one of two outcomes: 1) getting bored while it loaded, or 2) getting <10 FPS with 20-30 dwarfs. I would test this, to get actual numbers, but I don't have it around at the moment, so yeah ...

The Pandora has a 600MHz CPU, and 256MB DDR-333 RAM. You'd probably get 20 FPS on the title screen, and <10 FPS on embark, because of all the swapping it would have to do to deal with the world.

Not that any of that would matter, because with a 4.3" screen, you wouldn't be able to see any of it without ruining your eyes, or a magnifying glass.
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atomicthumbs

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Re: Possible Pandora port?
« Reply #9 on: July 26, 2010, 12:17:41 am »

I talked to Toady a while back and he said that it might work, with a pocket world and a small fortress.

Someone would need to take a look at the OpenGL code and convert it to OpenGL ES, though.
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