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Author Topic: Platform Exploration Project > Demo H  (Read 17881 times)

Org

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Re: Platform Exploration Project > More Rapid Development
« Reply #45 on: July 03, 2010, 01:00:15 pm »

Wait what.
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Outcast Orange

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Re: Platform Exploration Project > More Rapid Development
« Reply #46 on: July 03, 2010, 02:38:29 pm »

Here's the next demo:

Platform Explorer Demo D

This one is really special.

Armok pushed me a little, and I caved and added some more physics.
Fancy screen transitions are also done.

Please enjoy the extreme amounts of bounciness.

Edit: A screen transition crash has been found. I have recreated it once.
I don't know what it is, but I"ll look into it.
« Last Edit: July 03, 2010, 04:21:04 pm by Outcast Orange »
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Burried Houses - Platform Explorer Demo H - Cloud Scream

Bricks

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Re: Platform Exploration Project > Demo D
« Reply #47 on: July 03, 2010, 04:35:50 pm »

Oww, collisions/bouncing really need work.  You can't just negate vertical and horizontal velocity.  Movement on the ground seems sticky, if not impossible.

I have seen a write-up by the guy who did N on platformer physics.  You might want to hunt that down.
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Outcast Orange

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Re: Platform Exploration Project > Demo D
« Reply #48 on: July 03, 2010, 11:58:03 pm »

It was more of a temporary experimental thing.

I'm going to make x-axis bouncing only occur against walls,
 and make ground-travel more enjoyable too.

Thank you for the input, I've received so little thus far.


EDIT:

Here is the latest demo:

Platform Explorer Demo E

I've made no changes to game play, but I have added another screen to the world to test limitations better.
If you like looking at things and jumping on them, this is definitely for you.
« Last Edit: July 04, 2010, 01:43:09 am by Outcast Orange »
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Burried Houses - Platform Explorer Demo H - Cloud Scream

Outcast Orange

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Re: Platform Exploration Project > Demo D
« Reply #49 on: July 05, 2010, 06:29:18 pm »

Here is the next demo:

Platform Explorer Demo F

This one is a lot more interactive.
Once the physics seem more polished, I'll move onto moving platforms and such.
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Burried Houses - Platform Explorer Demo H - Cloud Scream

qwertyuiopas

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Re: Platform Exploration Project > Demo F
« Reply #50 on: July 05, 2010, 10:31:34 pm »

Bugs with boxes:

The big one can push the small one through the ground.
They can go off-screen, even on sides where you *can't*.



As for the player physics:

Acceleration seems a bit fast on ground.
No horizontal friction when landing until bouncing completely stops.


Combined with very little control in-air, it just feels uncontrolled, and yet the levels rely on precision more than the physics reasonably allows.



However, great start. Try this: to show the physics even more, maybe put a player-enterable gap in the big box. The t key shows it to be hollow, but there is no way to test it as the player.
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Outcast Orange

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Re: Platform Exploration Project > Demo F
« Reply #51 on: July 05, 2010, 11:08:30 pm »

I didn't know the big one could push the smaller through the ground.

Good catch.
I'll have that fixed right away.

They are allowed to go off screen edges, or they will block paths later.
I'm not sure of an alternative for this.

I am working furiously on the controls.
They are a lot better than they were when I woke up today,
 but far from playable.

I have been in that crate a few times, and I might add a gap as suggested.

Thank you so much for the wonderful feedback.
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Burried Houses - Platform Explorer Demo H - Cloud Scream

Org

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Re: Platform Exploration Project > Demo F
« Reply #52 on: July 07, 2010, 11:36:53 am »

I am having alot of trouble overshooting platforms. ITs difficult when you can't slow down when jumping.
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Outcast Orange

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Re: Platform Exploration Project > Demo F
« Reply #53 on: July 08, 2010, 10:06:46 am »

I am very proud of this one:

Platform Explorer Demo G



Platform Explorer Demo G

It should be pretty self explanatory, except for one ability:
You can press away from a wall as you hit it to gain a ton of momentum.
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Burried Houses - Platform Explorer Demo H - Cloud Scream

Outcast Orange

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Re: Platform Exploration Project > Demo G
« Reply #54 on: July 18, 2010, 02:50:15 am »

I'm been toiling away at improving the collision handling, object loading, physics, and other things.

I'll continue working on things in this test environment until I have most of the planned features working.
This is only a rudimentary demo of the physics, and has many flaws, but I am trying to improve it.

Here's the latest version:

Platform Explorer Demo H


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Burried Houses - Platform Explorer Demo H - Cloud Scream

Retro

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Re: Platform Exploration Project > Demo H
« Reply #55 on: July 18, 2010, 03:14:14 am »

I feel kind of dumb because I grabbed demo D off the last page and then scrolled a bit after trying it and realized it wasn't the latest demo - then went and did the same thing with demo G. Sigh. H it is.

Anyhow, I'm hardly a programmer, but here's what I noticed (dunno how much you're aware of):
- The ricochet math seems static and not based off of variables-- though that's probably not the right technical terms, the collision formulas seem to be ignoring the speed you're already going and just picking a pre-set speed number to fire you off at. I tried very, very gently bouncing into a wall on the left screen and it fired me like a cannon to the right and then way up and around and eventually I was back on the left screen despite holding no keys but jump.
- Left and right acceleration/deceleration seem a bit wonky too; holding one direction from standstill might be supersuperfast or it might not really go so fast. Changing from leftwards to rightwards movement (and vice versa) seems off there too.
- The ball-man got stuck a pixel or so in the ground a few times after jumping.

Overall this is a pretty great start! Have you considered instead of using Shift to stick, using the direction of the ball against the surface? So to stick to ceilings you could hold up, and to walls hold left or right? Could make an interesting mechanic since with walls players might have to avoid sticking to a certain wall to get a ricochet jump puzzle right.

Outcast Orange

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Re: Platform Exploration Project > Demo H
« Reply #56 on: July 18, 2010, 03:20:21 am »

Thanks for all the input!
Armok is always saying those things, I feel bad for ignoring him now.

The "canon" like ricochet happens if you hold down space.
If you are holding space when you hit a wall, you will jump off of it.

I WILL change the controls like you suggested, it was like that before.

I'll fix the ground deceleration too.
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Burried Houses - Platform Explorer Demo H - Cloud Scream
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