Alright, this may be my inexperience speaking, so if it's not nearly as good as I'm making it out to be, oh well.
But if it is... Oh the joy.
DOWNLOADABLE PREGENERATED VERSION HERE (requires Ironhand graphics set)
I stumbled across what seems to me an incredibly awesome layout, and a rather unique one.
It's a savage neutral shrubland/mountain region, split in half between the biomes, with a somewhat-sheer cliff between two relatively flat areas. There are two
rivers streams running through but not joining: one on the higher cliff side, and one 6 z-levels down on the other side. So waterfall potential galore. But what's really nice and unique is that the lower stream cuts through the area occupied by the higher cliff (about 6 z-levels), making for three beautiful and
spacious somewhat-roomy canyon spires, on which my embark site is precisely centered.
As genned, the site has major limestone layers, it lacks native aluminum (so beware native-aluminum-loving nobles). It also has sand for glassworks -- pretty much everything except for alignment-differentiated plants (though I've been trying to regen it with different settings to try and get alignment diversity in that area without changing the lay of the land). No aquifer. No horribly difficult wildlife (sigh).
Anyway, again, it may be my inexperience in the game talking, but it's really incredible and unique -- great for a castle tower and easily-made waterfall (the higher stream). I'll put a few screenshots below.
Original Site (5x5, northernmost)Level 149Level 148Level 146Level 144Embark LocationAlternate Site 1 (5x5, slightly moved 2 tiles south)Level 149Level 148Level 146Level 145Level 144Embark SiteNOTES FOR USE: Note that I use a 5x5 embark location. If you use an alternate size, obviously you may need to do some adjusting to get it relatively centered. Unfortunately, though, it's on the edge of its map tile, so there's only so much site-size-modification flexibility you've got without de-centering it on the spire.
It may also be nice to note that this location is naturally
highly defensible, as the map is split by the streams. When I played through it the first time, the demonic lawgiver of the goblins joined in their siege, plopped himself in the river waiting, and met a suitable doom when the freeze encased him in ice. But be prepared for immediate buzzard swarm attack when you start.
I might also note that there is a... spike... of something very special... that sticks up fairly high through the z-levels, and is sure to bring much joy.
I'm still tinkering with other settings to try to regen the world to get savage good/evil biome somehow in there without altering the layout. If anyone finds the map as likable as I do, and happens to succeed at this, please do share the settings you found got some good/evil biome in there.
EDIT: FURTHER NOTES FOR USEIf it's genning properly for you, you should see two map rejects immediately, and then shortly after river/mineral generation, it should go up to 13 rejects, then gen to completion. The name should be Ramul Kisnost.
If you move the embark site one tile to the south of the location shown above, you get a really nice waterfall where the two streams adjoin -- I actually find I like it better, so that's my stock recommendation now.
WorldGen Parameters[WORLD_GEN]
[TITLE:BLACKSPIRE]
[SEED:28741]
[HISTORY_SEED:28741]
[NAME_SEED:28741]
[CREATURE_SEED:28741]
[DIM:257:257]
[EMBARK_POINTS:1274]
[END_YEAR:1050]
[BEAST_END_YEAR:300:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:1600:1600]
[RAINFALL:0:100:400:400]
[TEMPERATURE:25:75:400:400]
[DRAINAGE:0:100:400:400]
[VOLCANISM:0:100:400:400]
[SAVAGERY:0:100:400:400]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[TITAN_NUMBER:33]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:52]
[GOOD_SQ_COUNTS:24:244:0]
[EVIL_SQ_COUNTS:24:244:0]
[PEAK_NUMBER_MIN:12]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:4]
[REGION_COUNTS:SWAMP:252:1:1]
[REGION_COUNTS:DESERT:252:1:1]
[REGION_COUNTS:FOREST:1008:3:2]
[REGION_COUNTS:MOUNTAINS:2016:2:2]
[REGION_COUNTS:OCEAN:2016:1:1]
[REGION_COUNTS:GLACIER:63:0:0]
[REGION_COUNTS:TUNDRA:126:0:0]
[REGION_COUNTS:GRASSLAND:2016:3:2]
[REGION_COUNTS:HILLS:2016:3:2]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:100:100]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:25]
[NON_MOUNTAIN_CAVE_MIN:50]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:40]
[TOTAL_CIV_POPULATION:76000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:33000:4032:2016]
[RAIN_RANGES:2016:4032:2016]
[DRAINAGE_RANGES:2016:4032:2016]
[SAVAGERY_RANGES:2016:4032:2016]
[VOLCANISM_RANGES:2016:4032:2016]