So, my plan:
1. Make farming complicated. Like ridiculously so. Moisture, PH value, light levels, irradiation levels, air temprature, ground temprature, plantary positions, every nutrient that you can think of (including potasium, phosphorus, nitrogen, various minerals, etc.), soil grain size, availabilty of pollinating insects, wind speed, soil drainage, sphere info, miasma levels, seed quality, diseases (once they go in) and anything else that could possibly effect growth. All of these factors decide how much produce you get.
2. Decouple planter skill from yield. Who plants the seed does not matter at all, what so ever. You can have children or peasents do it and it does not matter at all. Yield is 100% based on the factors in part one. Anyone with the "Planting (fields)" labour enabled will do. This means that it is actually optimal to have tons of unskilled labourers working the fields rather than one person who is really really good at planting. Quantity is a quality of its own. If you have 20 10x10 fields and enough workers, you could get by without any skilled workers in a horrible badlands.
3. Automate the upkeep of farms. There is a new job to enable/disable. People with the "Farming" labour enabled will automatically work to adjust the conditions in the farm to attempt to increase yeild. If the plants need watered, the farmers will get the "Water Plants" task and water them. If the PH is wrong, they will add lye or vinager as needed. If the things they want to use on the farm are not available, the "q" menu for the farm will miss what things they want but don't have. The automation can be toggled to manual, if the player feels like it.
4. The accuracy of the automatic farming maintainence is dependant on skill in "Grower". Novice growers will still attempt to maintain the farm, but they will not be as precise as better growers and may overwater/underwater. Legendary growers will be able to get the conditions correct with 100% accuracy. If you wish, you can assign a farm an "overseer" who's skill value is used in place of the other people at the farm as long as he is performing the "Oversee Farm" task. Mutliple farms require multiple overseers.
Thus, there are two ways to farm: Vast tracts of land given over to unskilled immigrant labourers or small, well managed, well stocked farms run by skilled growers and a few unskilled farmhands.