So, I've got four characters: three male and one female
who without much provocation set out on a quest to steal a legendary armour from a remote city, but find the citizens turned into zombies.
That's about how far I got on my previous attempt which was a novel. And now, it's summer, but I haven't got time to write any novels. Why not try to design a game instead?
Note: not program a game. I'm no programmer. But there are other sides to making videogames, and I'd like to try myself at them. A small complication is that I haven't done anything like that, except mentally in my lazy hours. That's why this thread - I hope you can share some useful advice, maybe even help, guys.
I'm mostly interested in such things as character design, story, gameplay and dialogue. That's what I'm going to devote around next 20 days of my life to.
First thing,
the previous thread. There's about 30 printed pages of writing of different quality, which boil down to the main characters meet at an abandoned shrine of an ancient demon who was killed a millennium ago by a warrior who then proceeded to make an armour out of the demon's hide. There is a note on the shrine's wall about where the warrior went with the armour. Then the main characters set out to the city where he went. They arrive at its walls, and the city seems abandoned. They go inside.
They are supposed to go underground and get separated while avoiding traps. One of the characters gets trapped in a cage and is visited by the main baddy, and learns that the baddy made the citizens into zombies. But the trapped character is rescued by his companions and they happily proceed to find the armour and steal it. But then the baddy appears and they fight, the main characters utilizing magic powers of the armour. The baddie isn't defeated completely, of course, to make the road for a sequel.
I need to make this plot into something useful, entertaining, and usable for a game.
Then, the characters are in the beginning of the post. They aren't very interesting, I think, and I intend to work on their appearance.
Their dialogue suffers from their lacking motivations for the quest they are on. They aren't the types to throw themselves randomly into an adventure only for the money. I intend to make them have intrinsic interests in the armour itself.
Their backstories aren't very well developed, although I've written a draft for a screenplay about one character's backstory for the ScriptFrenzy a couple of months ago, and in make-believe way I'm including it as a material for a movie tie-in with the game. The backstories come later, but I need to work on them, too. Speaking of tie-ins, I've written a short story about the main baddie, and there is a
link to it.
Finally, the gameplay. For me the personalities of the characters are the most important aspect, so I am not sure. But the game is supposed to contain fighting, too. And exploration, and possibly puzzle solving. So, I've been thinking about a modification of Resident Evil formula. I'd like to leave the final decision on this matter for the end of this project.
I feel that my idea could have been clearer, but that's the best I can do now. Ah, the characters from left to right:
Vígúlfr Sveinnson, human male. His name is alright.
Amlemth Duran, human male. His name I don't like. It's kind of unpronounceable. On the other hand, it's really dwarfy.
Will Flynn, halfling male. His name I would like to change, too. It's too non-fantasy.
Fithgnliry, kobold female. Her name is okay.
Now, I haven't spoken about everything. The setting. There is a problem, I've got characters from different settings. Vigulfr is very realistic, medieval scandinavian. Amlemth is from DwarfFortress. Will Flynn has clearly come from Middle-Earth. Fithgnliru is from DwarfFortress. They need to be united. While I don't mind making a tribute to DwarfFortress, I wouldn't like to change the races, and besides, I've got some ideas for the cultures in the setting that aren't in DwarfFortress (for one, strange elven tree-houses). I need to work on it, too.
Eeh, work, work. Tomorrow. I feel this post contains enough words for now.