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Author Topic: Architect Workshop  (Read 539 times)

puppyeater

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Architect Workshop
« on: June 27, 2010, 09:44:21 am »

Essentially this would be a building where an architect could "manufacture" blueprints in advance, these blueprints could then be stored like any item and would be considered an esential component for constructing the necesary building. For example to build a well an architect at an architect workshop would "build" a well blueprint.

This would have a couple of advantages, one it would make it easier to have the plans you need in advance. Two it would make training an architect easier and would give him something to do to occupy his time. That way if you want a masterwork smelter its much more feasable.
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Pilsu

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Re: Architect Workshop
« Reply #1 on: June 27, 2010, 10:16:00 am »

Workshop "quality" should really be dependent on the quality of tools, roominess of the workspace itself etc, not some arbitrary skill check. Honestly, architecture as a whole is pretty pointless. It'd make a bit more sense if architecture was handled by an appointed noble akin to the manager. He'd be required to approve wall and floor building, would work in the office for a bit after you create a new blueprint to place etc.
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Executer

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Re: Architect Workshop
« Reply #2 on: June 27, 2010, 11:13:28 am »

That's pretty much what they currently do.  They take the mats to the build site, and check things out.  Once they decide on a good way to organize the pieces of whatever you're building, they call the mason/carpenter/blacksmith over.
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Pilsu

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Re: Architect Workshop
« Reply #3 on: June 29, 2010, 09:29:06 am »

They really should be involved in the wall construction as well. It shouldn't mean they do the constructing and hauling themselves.
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