Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Stone Age (Suggestions wanted!)  (Read 1218 times)

Iituem

  • Bay Watcher
    • View Profile
Stone Age (Suggestions wanted!)
« on: June 25, 2010, 01:20:28 pm »

Working on putting together some useful tools for a Stone Age type civ - anything involving forging or smelting is forbidden, but metalworking of native metals is free.  Glassworking is out too.

I'll post codes here, and I'd appreciate suggestions on what other 'stone age' type things are needed.

Right now there is:

- Hammering out of native metals.
- Stone age weaponry and traps.
- Tent and hammock making.

Spoiler: Sample Civ: Kobolds (click to show/hide)

No carpentry, but hammocks craftable instead of beds.  No forgework, but cold metalwork is possible with hammered out native metals or imports.  Standard outpost jobs (admin, trader, books) are available, but not architecture, so bridges and certain buildings (wells, for one) are not available.  You will need Dwarf Therapist or similar to assign labours.

Spoiler: Reactions (click to show/hide)

Spoiler: Buildings (click to show/hide)

Spoiler: Weapons (click to show/hide)
« Last Edit: June 27, 2010, 08:41:29 am by Iituem »
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

AtomicPaperclip

  • Bay Watcher
  • Who names their kid dagger anyway?
    • View Profile
Re: Stone Age (Suggestions wanted!)
« Reply #1 on: June 25, 2010, 01:40:42 pm »

Clubs and spears!

Animal clothing only

No agriculture.
Logged
Dear Toady: Keep up the good work man, we appreciate you and the game beyond words.

animandan

  • Escaped Lunatic
    • View Profile
Re: Stone Age (Suggestions wanted!)
« Reply #2 on: June 25, 2010, 01:50:24 pm »

Clubs and spears!

Animal clothing only

No agriculture.

FINAL DESTINATION!

ahem..

Something like animal skin or leaf walls.  It would probably be difficult to mine or chop trees without proper tools, so structures should be skin and leaf and stuff.
Logged

Iituem

  • Bay Watcher
    • View Profile
Re: Stone Age (Suggestions wanted!)
« Reply #3 on: June 27, 2010, 08:09:22 am »

Suggestions added.  Still to be tested, but sample Kobold civ to go with the raws should help if anyone wants to try it out.
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Z1000000m

  • Bay Watcher
    • View Profile
Re: Stone Age (Suggestions wanted!)
« Reply #4 on: June 27, 2010, 01:17:03 pm »

[REACTION:HAMMER_ALUMINIUM]

You serious?

Anyway, nice idea
Logged

NRN_R_Sumo1

  • Bay Watcher
    • View Profile
Re: Stone Age (Suggestions wanted!)
« Reply #5 on: June 27, 2010, 06:28:53 pm »

do a search for "Fire on Demand" and you'll find something completely suited towards cave people.

Also I'd be against using Kobolds as the main civ, simply because of Kobold Camp which already exists.

also, agriculture Should be possible, but very limited, having all crops only possible to be planted in spring, and a very small selection of crops which all require preparation in a farmers workshop.
Logged
A dwarf is nothing but an alcohol powered beard.

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Stone Age (Suggestions wanted!)
« Reply #6 on: June 27, 2010, 06:49:09 pm »

get throwie thingies, throwing spear, throwing stones, etc. get bone, wood and stone weapons. no agriculture, carpentry, armor, no domestication besides dogs(the little buggers are too skinny to eat, and they help in hunting, and are happy eating bones and scraps)
what are your ideas on digging?