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MC Dirty

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Re: Let's Play Master of Orion 2 (BLIND)
« Reply #120 on: July 05, 2010, 03:49:45 pm »

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« Last Edit: July 27, 2022, 11:27:20 pm by MC Dirty »
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Spectre

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Re: Let's Play Master of Orion 2 (BLIND)
« Reply #121 on: July 05, 2010, 04:26:31 pm »

Yota does not understand why you keep so much surpluss food production?

My tactic is: specialization.
Included all my colonies one turn before I conquer the last enemy planet with my space marins (=D).
Spoiler (click to show/hide)

I do as following:
Terra- and Gaiaplanets are used soly for food production. If I have more farmers than I need (food surplus) everyone who is not needed goes to research.
Importent buildings for such planets are soil enrichment and weather control (I dont think you have that one yet).
After that maybe an automated factory for some trade goods and some research buildings. But those are really second priority.
The mineral category is absolutly unimportant, as you build only the nessesary buildings here.

Rich and ultra-rich planets allways become industrial planets, because honestly as you would say, that's what they are for. So they obviously get all the industry and anti-polution related buildings and some reasearch facillities for good meassure (for phases where you dont want to build more ships, and all buildings are build. Also they generate some RP on their own, even without scientist).
Even if they are terra class planets. No farmers.
Everything foodrelated gets shiped around on freigters. (There are some disadvantages to this, as an enemy fleed in the system cuts the planets from the food supply system, but you make the best out of every planet this way.)
After the industry is up, those planets become your shipyards. They churn out your average battleship in ~10 turns.

Every other planet gets used as a research planet. Remember the ice-planet from Mass Effect 1? Just like that.
Every research building, again no farmers (because, if a farmer would make more than 1 food, you would use the planet as a farming planet, right?)
And a bunch of industry buildings. Those in fact never hurt anyone, but keep focused on the role you want the planet to take.
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MC Dirty

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Re: Let's Play Master of Orion 2 (BLIND)
« Reply #122 on: July 05, 2010, 04:34:52 pm »

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« Last Edit: July 27, 2022, 11:27:23 pm by MC Dirty »
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Spectre

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Re: Let's Play Master of Orion 2 (BLIND)
« Reply #123 on: July 05, 2010, 04:42:57 pm »

If your farmable planets make to much food, just switch a few of them to research.
You can see that I did the same in my screenshots (well you cant quite, as you dont know whitch they are, but you can see that the two planets i use to farm are not even at full capactity).
Just use the screen on the lower right corner. It says how much food you have. Just switch people from/to farming till you get as close to +0 as possible. +1 or +2 doesn't hurt either.
Just make sure to exploit the rich planets to the fullest (you really cant have enough of those) and all the people who end up unemployed go to research. Same principle as the farming planets: all the workers you dont need go to research. Although you still can keep them on making trade goods. The ammount of production points/round get translated directly into money. So the more PP, the more BC ;)
« Last Edit: July 05, 2010, 04:45:02 pm by Spectre »
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MC Dirty

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Re: Let's Play Master of Orion 2 (BLIND)
« Reply #124 on: July 05, 2010, 04:54:03 pm »

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« Last Edit: July 27, 2022, 11:27:28 pm by MC Dirty »
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Spectre

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Re: Let's Play Master of Orion 2 (BLIND)
« Reply #125 on: July 05, 2010, 05:11:52 pm »

It's
Very Poor -> Poor -> Abundant -> Rich -> U. Rich
Also yes and no, its not quite necessary to terraform the hell out of every planet, but it does increase your top population limit.

Well and there is no reason to become enslaved by my suggestions.
If all your planets are rich, well, use some to make food for the hell of it.
But the overall point is, specialize your planets. When you colonize it, you are colonizing it for a reason!

That reason is one of the following in 98%:
Its rich in minerals -> Industry
Its good for farming -> Food
It supports a large population -> Research or moneymaking.
It has a special feature -> Use as fits best on one of the roles above

And of course, a planet can fit into more then one categorie. Then you just have to chose what you want to use it for.
And important. Dont waste time and money. Build only the buildings that support the role you want the planet to be. (That means no soil enrichtment on that ultra rich terra-planet you want to use as your main shipyard.)

/Edit: I am  not quite getting what you said here:
Quote
Edit: Okay, if rich is more than abundant, then I get 301 RP per turn, but only 101  BC. Maybe some people on the "Abundant" planets should go for production? Not sure, but it would be good. Especially because I got that Achievement that all workers produce 1 more production.
Abundant is like standart mineral quantity. You homeplanet is always abundant (If you didnt select another option in 'build custom race')
How are RP in correlation with BC?
« Last Edit: July 05, 2010, 05:20:11 pm by Spectre »
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Tarran

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Re: Let's Play Master of Orion 2 (BLIND)
« Reply #126 on: July 05, 2010, 05:19:08 pm »

Dont waste time and money. Build only the buildings that support the role you want the planet to be. (That means no soil enrichtment on that ultra rich terra-planet you want to use as your main shipyard.)
Heh, it likely won't matter if you build it on a Ultra rich Terran planet. Since it will likely take about, say, one turn to build. :P

Besides, you never know if you might need it.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Spectre

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Re: Let's Play Master of Orion 2 (BLIND)
« Reply #127 on: July 05, 2010, 05:23:25 pm »

Dont waste time and money. Build only the buildings that support the role you want the planet to be. (That means no soil enrichtment on that ultra rich terra-planet you want to use as your main shipyard.)
Heh, it likely won't matter if you build it on a Ultra rich Terran planet. Since it will likely take about, say, one turn to build. :P

Besides, you never know if you might need it.

Sure. You might want to farm yourself in case of a siege.
Point was, priorise what you build.
For example, there is no need to build that atmospheric renewer on your farmplanets. Though you might want to build an automated factory, so you can put all you people on farming and still get some BC out of trade goods, or let the factory build the space port.
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MC Dirty

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Re: Let's Play Master of Orion 2 (BLIND)
« Reply #128 on: July 05, 2010, 05:25:29 pm »

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« Last Edit: July 27, 2022, 11:27:39 pm by MC Dirty »
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Spectre

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Re: Let's Play Master of Orion 2 (BLIND)
« Reply #129 on: July 05, 2010, 05:30:43 pm »

Only 101 BC per turn? =D
Research is what decides who wins the game. There is nothing more important on the long term then research. BC are just so you can hire leaders and have some puffer if you need more ships than you can support. And you dont have to buy everything either. Just wait 6 turns more ^^

On other news. For your next game on normal difficulty (which you will make a let's play too i hope  ;)) time is the enemy. Because all your opponents become better with every turn. So you need to be even faster!

Edit: Also, did you research stock excange? It comes right after the space port in research. It grants your colonies +100% money in addition to the space ports +50%
« Last Edit: July 05, 2010, 05:35:02 pm by Spectre »
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MC Dirty

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Re: Let's Play Master of Orion 2 (BLIND)
« Reply #130 on: July 05, 2010, 05:42:09 pm »

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« Last Edit: July 27, 2022, 11:27:43 pm by MC Dirty »
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Spectre

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Re: Let's Play Master of Orion 2 (BLIND)
« Reply #131 on: July 05, 2010, 05:46:43 pm »

Depends really =D
If you play a feudal race as you do now with -50% on research you want to go for industry so you can zerg rush you enemys with missleships before they get all the powerful beam weapons and star fortresses and stuff (you will notice the elerians are quite aggressive if played by the AI).

If you play a race that is fairly decent in research, having the tecnological edge means victory, most times (you need the industry to utilize it of course).
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MC Dirty

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Re: Let's Play Master of Orion 2 (BLIND)
« Reply #132 on: July 05, 2010, 05:57:14 pm »

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« Last Edit: July 27, 2022, 11:27:47 pm by MC Dirty »
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Spectre

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Re: Let's Play Master of Orion 2 (BLIND)
« Reply #133 on: July 05, 2010, 06:02:21 pm »

I use them allways in early game. Untill I get graviton beam and a decent computer so I can actually hit something.
They are not actually cannon fodder. But if you use a ship scale small enough, you can build them quite fast (1 turn on my best industrial plannets  :P)
and they do an aweful lot of damage. Tactic is basicaly. Shoot the hell out there (takes exactly 2 rounds). Retreat. Leave some (weak) beam ships with reinforced hull and stuff to survive the ~3 rounds till all the missles hit home, and to finish of the enemy if possible/necessary.

Edit: And the Elerians NEED their ship bonuses, because they need to fight early, and that means without tecs that give you that extra 20% damage.
« Last Edit: July 05, 2010, 06:06:15 pm by Spectre »
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MC Dirty

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Re: Let's Play Master of Orion 2 (BLIND)
« Reply #134 on: July 07, 2010, 02:06:54 pm »

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« Last Edit: July 27, 2022, 11:27:52 pm by MC Dirty »
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