1st Granite 1053: What a horrible place this is, it the worst possible sense of the word, what I could possibly have done to Thane Dodok Rigothtomus to have deserved being sent here is beyond me.
Maybe I should start from the begining.
My name is Vucar Anedmuthkat, I am born 5th of Malachite in the year 975, and I have been living alone in the pleasant mountains on the edge of the kingdom of the Whips of Iron for the past decade, and I am the sister of the cousin once removed of the thane's wife
I have not spoken with any of them for more than 7 years, and no one has visited me most of the past year.
One day the Thane himself came to my pleasant dwelling and asked me if I would do him, and the kingdom a great favor
He told me that he had got word that this settlement had started to prosper, and would therefor like to get someone up here, to make sure everything goes well, and so it can be setup as a proper trade outpost
I wasn't much for the idea, but what can you do when the Thane personally asks you for a favor
He told me I could pick 6 dwarf to come with me, to reinforce all aspects of the settlement, so here is my team to reinforce the settlement of the Sad Whore-house of Despair
Mistem Sarekrovod is our miner, he is 62, born on the 26th of Slate year 990, he is a bit clumsy, but he has a deep well of patience and a very good focus, so I'm expecting a lot from his skills
Tulon Zontomus is our woodworker, he is 71, born on 3rd Opal year 981, he has very good focus and is almost never sick, but he has a problem with words, so I will have to remember using small words and short sentences to him or he will get confused, but his skills with wood is unmatched
Sarvesh Tathuriton is our stoneworker, he is only 52, born on the 6th of Slate in the year 1000, he has some basic knowledge of designing buildings, and detailing stones in different ways, his main focus though is masonry, in which his skills are unparalleled in the kingdom, he has good creativity, and an amazing spartial sense, making him him even better at his job, however he is quick to tire, so it does go a bit slow on occation
Kogan Muthkatudib is a crafter of sorts, she is 61 years, being born on the 2nd of Slate year 991, she is not particularly skilled at any type of crafting, howevery she can work with any type of material, making her invaluable as we know not which materials we will find here, she is strong and has a good spartial sense, but she has to be frank stupid, so I will have to keep a close eye on what she is doing
Sarvesh Bufutled is 65 years, born on 18th of moonstone in the year 987, he has a way with plants, and I have chosen him because he seems to be able to make anything grow anywhere, and I was told we were going north, though I did not expect it to be this far north, he has a deep well of patience, and an amazing memory, I will need to keep him from going outside, or near the refuse pile though, as he seems to be quite suseptible to decease
The Last person on the team is Dobar Storlutkadol, he is one of my oldest friends, and his medical skills can come to good use here, he is 73, being born on the 22nd of Slate 979, his analytical skills is rather poor, and he is quite clumsy, so I guess I could have found a better doctor to bring, but he is my friend, and he has a sum of patience, and a good memory
So these are the dwarf I got to bring with me, to *strengthen* the outpost, and make it into a center of trade...
Again, I did find it a rather strange request, but I must admit I did not expect the Thane to lie to me, the sad whore-house of despair doesn't need extra people to strengthen it's trade possibility, it needs to be abandonned this instance, and we should never come back, ever.
I found this old log laying on the tundra, a sheer luck I found it, and it seems the mere place turns you insane over time, on top of that there are undead muskox' wandering the tundra, praying on dwarf who wonders outside.
Taking the advise from the log, and seeing what they have created underground, I have desided that when the stocks we bring has been moved inside, noone is to go outside untill we have our defenses set up properly, hopefully this will prevent untimely deaths of anyone, though I am not very hopeful
I wonder what I could possibly have done the Thane, being send here to this god forsaken Tundra
My group has desided to call themselves the Hermit of Growth, but upon reaching the place, I have decided to change it, to the Barricaded Hermit of Growth
~Vucar Anedmuthkat
http://mkv25.net/dfma/map-9294-thesadwhore-houseofdespair