This was actually very, very fun to test out in the arena.
[ITEM_WEAPON:ITEM_WEAPON_MATTOCK_DWARVEN]
[NAME:dwarven mattock:dwarven mattocks]
[SIZE:1800]
[SKILL:AXE]
[TWO_HANDED:67500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:9]
[ATTACK:EDGE:20:10000:viciously stab:viciously stabs:spiked shaft:1000]
[ATTACK:BLUNT:50:200:bludgeon:bludgeons:hammer-head:2000]
[ATTACK:EDGE:40000:6000:hack:hacks:axe-head:1250]
I'm not altogether certain if changing the UBSTEP and LBSTEP effectively cover the head and hands, but that's kind of what gauntlets and helms are for.
[ITEM_ARMOR:ITEM_ARMOR_PLATE_DWARVEN]
[NAME:dwarven platemail:dwarven platemail]
[PREPLURAL:suits of]
[ARMORLEVEL:3]
[UBSTEP:MAX]
[LBSTEP:MAX]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:100]
[LAYER_SIZE:20]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:15]
[HARD]
[METAL]
I have a simple one but am not sure its possible..
Being able to "brew" ice into a barrel of water for my dwarves on a glacier.
That would be a very useful mod, but I'm not altogether sure how you would go about referencing ice in a reaction. I guess asking for a stone of water may work - I'll give it a go.
EDIT: okay, the following raws take ice and a barrel and produce a barrel with water [5] in it.
[REACTION:WATER_FROM_ICE]
[NAME:melt ice into barrel]
[BUILDING:SMELTER:NONE]
[REAGENT:A:1:BOULDER:NO_SUBTYPE:WATER]
[REAGENT:B:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
[PRODUCT:100:5:DRINK:NONE:WATER][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
[SKILL:SMELT]
However, I can't be sure if the dorfs will drink it, I can't make them store it, and to produce it, the smelter must be aboveground, which results in barrels of ice [5]. I'm not sure it's viable at all, I'm afraid.
Can you make a mod that changes dwarves into xenomorph's?
I actually made a xenomorph mod a while back -
http://dffd.wimbli.com/file.php?id=1998 - but they aren't playable in fort mode. If all you want is dwarves that happen to be eight-foot black-chitin-covered alien monsters, you could get away with downloading that mod and altering the Dwarf entity to point at the xenomorph creature definition. An Alien total conversion mod would be a big job.