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Author Topic: Reveal2.exe for .31.06?  (Read 1242 times)

Huggz

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Reveal2.exe for .31.06?
« on: June 17, 2010, 05:15:06 am »

I want to use reveal2 to find a clear path for a pump stack through all of the caverns, but it dosn't work with the latest version and the thing on the wiki where you paste something into the .ini doesn't work. Does anyone have values that work?
Huggz
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Proper English will make people take you more serious.
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.

Patchouli

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Re: Reveal2.exe for .31.06?
« Reply #1 on: June 17, 2010, 05:27:18 am »

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0x517A5D

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Re: Reveal2.exe for .31.06?
« Reply #2 on: June 17, 2010, 05:32:01 am »

I recommend using the reveal module in DFHack.

It works better and is updated for new versions very quickly.

As the author and maintainer of Reveal2, I consider it to be superseded by DFHack.

Reveal2 uses a core module that does not have the source code available, and the author has disappeared from the DF scene.

EDIT: Ninja'ed!
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Huggz

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Re: Reveal2.exe for .31.06?
« Reply #3 on: June 17, 2010, 06:04:40 am »

Cheers guys, that does work well. There is an option to unreveal, if you reveal then unreveal will magma buildings work once you find magma? Will there be any other side effects?
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Proper English will make people take you more serious.
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.

finesse

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Re: Reveal2.exe for .31.06?
« Reply #4 on: June 17, 2010, 02:14:42 pm »

It works as intended so long as you don't unpause the game when things are revealed. I've seen no ill effects from it otherwise :)
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