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Author Topic: Anvil Creation  (Read 1261 times)

Peristarkawan

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Re: Anvil Creation
« Reply #15 on: May 17, 2007, 04:12:00 pm »

quote:
Originally posted by Entropy:
<STRONG>I had forgotten about making coins... I guess if you somehow lose your anvil before the economy starts you cannot make metal objects.  This still doesnt spell doom for the fortress.  

You can still outfit a military with non-metal gear.  You can make bone or shell leggings, greaves, gauntlets and helms, plus leather armor and shields.  Not the best stuff, but still better than nothing.

Weapons would be restricted to obsidian swords and wooden crossbows firing wood or bone bolts.

While not nearly as good as outfitting with steel weapons and armor, you can still have a viable military.</STRONG>


That will work for most of the game, but what do you do once the king shows up (besides drown him)?  Also, I suspect that supplying your marksdwarves with wood and bone bolts only would be a real pain, since they would keep using up all the ammo in target practice.

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Tamren

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Re: Anvil Creation
« Reply #16 on: May 17, 2007, 09:14:00 pm »

Imo, bolts should not break as easily as they do. They would shatter against a stone wall of course. But for some odd reason, dwarves make targets out of stone...

If you make a proper target out of something soft then the bolt will rarely if ever break, unless you hit the frame. The material used should affect durability.

Anyhow that belongs in another thread.

One thing that should change is the fuel requirements.

When you make steel you NEED the carbon, thats what changes the iron, but if the forge is already packed with coal all you have to do is add more oxygen. It doesnt burn up like wood does.

What if we changed it so that each pallet of coal burns for so and so amount of time. Only when it runs out will the dwarves add more fuel.

If you throw temperature into the mix it makes sense. Copper does not need as much heat as adamantium, so the forge stays hot enough for longer.

Better smiths would also take less time to make objects, that way they are far more efficient with fuel.

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