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Author Topic: salty  (Read 1070 times)

Ephemeriis

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salty
« on: June 07, 2010, 08:23:35 pm »

Had my first titan show up this evening...  Some kind of poisonous winged snail made out of salt or something like that.

I didn't have any kind of military built up yet, and the thing just flew right past my cage traps.  I tried releasing some trapped merchants, but it just ate them.

I managed to lure the thing into my magma plumbing and flood the place...  It's now buried under several levels of 7/7 magma...  But it isn't dying.

It's kind of isolated at the moment, so I guess I can go on with life...  I'm kind of worried about the thing popping out of a magma forge when I'm not looking though.

Is salt magma-safe or something?
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G-Flex

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Re: salty
« Reply #1 on: June 07, 2010, 08:24:32 pm »

Salt isn't going to melt in magma, no. Good luck with that.
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saru

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Re: salty
« Reply #2 on: June 08, 2010, 01:21:12 am »

As I understand it, right now, buildings can't be destroyed from underneath. So just make sure that the only outlet from your magma stream is underneath an impassable square of your magma building, and enjoy the cachet of having a forgotten beast wandering around in your infrastructure.

If you build an obsidian farm someday though, I'm pretty sure that magma that turns into obsidian instantly destroys anything in that square.
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Absentia

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Re: salty
« Reply #3 on: June 08, 2010, 01:25:38 am »

Obsidian casing will kill it, as will dropping a wall on it via cave-in. Otherwise you're stuck with it.
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Kidiri

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Re: salty
« Reply #4 on: June 08, 2010, 03:13:00 am »

A snail made out of salt. Really? That's another piece of weird RNG-ing...
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Ephemeriis

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Re: salty
« Reply #5 on: June 08, 2010, 07:33:25 am »

Hmmm...  This is going to be interesting.

I built the magma plumbing to double as a trap.  I've got some floodgates that allow me to purge the system, and some animals behind unlocked doors to lure critters to their doom - which is how I got the snail in there in the first place.

Access into the workshops shouldn't be a problem - I'm pretty sure I only channeled out under the impassable sections.

But if he starts moving around (he's just sitting in a corner right now) and decides to break some floodgates...  He could very easily make his way through some of the access tunnels into my fort...  Or maybe even flood a few levels with magma, depending on what he decides to destroy.

I don't think I can collapse anything on him without doing significant damage to my fort...

And he's under about 7 z-levels of magma, so casting him in obsidian won't be easy...

Well, I had vague ideas about abandoning this section of the fort and starting something far more impressive down by the brook.  I guess this is as good an excuse as any.  Just wall off some sections and ignore him.
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Ottofar

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Re: salty
« Reply #6 on: June 08, 2010, 08:07:42 am »

Channel the brook in the magma.

Ephemeriis

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Re: salty
« Reply #7 on: June 08, 2010, 08:22:53 am »

Channel the brook in the magma.

I embarked to an area with a volcano.  My fort, for the moment, is built up on the slopes of the volcano, which puts it a good 20z above the brook.  Maybe more.  So I'd have to set up a pump stack to get the water anywhere near the magma.

Which may eventually be exactly what I do.  But it isn't going to be quick and easy.

And since I was thinking about relocating anyway...
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Eric Blank

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Re: salty
« Reply #8 on: June 08, 2010, 11:32:02 pm »

Your best bet is to build a trap room with a puppy chained in it, then drop a stone pillar/cast obsidian on top of it and the puppy. The area will need to be big though to prevent missing it, and you'll need to channel your way in and have a mason fast enough to erect a wall sealing the access to the channel he digs (and pray the same dwarf that channels it builds the construction/seal the tunnel he's working in anyway). You'll probably lose the mason/miner but you'll kill the blasted thing.
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Ephemeriis

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Re: salty
« Reply #9 on: June 13, 2010, 09:50:05 am »

So, it's been a few days since I really gave my saltmonster any thought.  I've started digging out a new fortress down by the brook and that's been occupying most of my attention.

Today I was sieged again, so I had to go back and deal with my old fort to make sure everything was sealed up nicely.  As I was doing so, I noticed that my saltmonster wasn't in his usual place.

Initially, I was afraid that he'd gotten out somehow.  I thought I'd be dealing with the goblin siege and the saltmonster...  But I couldn't find him anywhere.  So I checked the unit screen and found him listed as deceased.

Went back to where he was hanging out in the magma plumbing and noticed a puddle of molten salt.

Not sure exactly when this happened, since I wasn't paying much attention to him...  I did recently upgrade to .06, which may have done it...  But, regardless, the snail is dead.
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