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Author Topic: The Adventurers of Adventuring [Cave:1]  (Read 7190 times)

LAAT501legion

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Re: The Adventurers of Adventuring [Cave:1]
« Reply #105 on: September 12, 2010, 01:55:19 pm »

Attack the troll
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This isn't reality.
THIS IS DWARF FORTRESS!!
*kicks an elf into the pit*
Roll to be a BATTLE WIZARD

Nirur Torir

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Re: The Adventurers of Adventuring [Cave:1]
« Reply #106 on: September 12, 2010, 09:17:29 pm »

What's the cap on summoned creatures and minions? I propose something along the line of <class bonus> + 1/level. Class bonus could be 0 for most people, with 2 for summoner. Or something.

My comrade is injured! Pixies are known for their healing power, so I'll throw one at Riftweaver, with orders to heal him.
The Fire Elemental flows down the grue's throat.
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Evergod41

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Re: The Adventurers of Adventuring [Cave:1]
« Reply #107 on: September 13, 2010, 03:39:23 pm »

Ochita fires again at the Troll [-5 Bolts][-5 Health] Doyll starts throwing rocks at the Troll..... [-30 Rocks][+Skill in Throwing] None of them even get across the Rift-like Chasm... Riftweaver starts running circles around the Troll, big wide circles... Tilk, being out of mana, cannot do the same thing as last time... so once again stands there wondering what to do... Fredrick the 23rd summons a Farie!

Quote from: Farie
Health: 1/1 [Tiny]
Mana: 50/50
Magik: Healing & Nature-based
Armour: Cloth (0)
Weapon: Magik

The Farie flys over to Rift weaver and starts casting healing spells... but because he is running in a circle arounf the Troll, big wide circles, she can only cast a few times... [+3 Health][-3 Mana] The Lesser Flame Elemental burrows deep into the Grues gut, but it being petrifyed, does nothing... yet...

The Troll, swings his sword after Riftweaver... missing everytime, but once hits the Grue Statue, nocking off an arm.

Quote from: Grue
Health: 12/15 [Bleed] [Petrifyed] [-1 Arm]
Weapon: Large wooden Club
Armour: Cloth wrappings (2)
Angry and seeking vengence against the heroes
Has a very thick hide. [Immune to some attacks]
Quote from: Toll Troll
Health: 5/25
Weapon: Bastard Sword
Armour: Leather (8 )
Angry and seeking vengence against the heroes
Regeneration [Regenerates Health Inter-Combat]

Quote from: Ochita
Name: Ochita
Health: 10/10
Level: 1
EXP: 5/100
Armour Level: Light Leather (5)
Weapon: Magiks & Crossbow
Magik: Elementalism
Mana: 6/25
Ammo: 90
Inventory: Supplies for a week
Loot: $103
Quote from: Nirur Torir
Name: Fredrick the 23
Health: 10/10
Level: 1
EXP: 5/100
Armour Level: Light Leather (5)
Weapon: Magiks & Staff
Magik: Summoning
Mana: 10/25
Inventory: Supplies for a week, Useless strap of Leather
Loot: $3


Quote from: Jervous
Name: Doyll
Health: 14/15
Level: 1
EXP: 5/100
Armour Level: Steel Mail (10)
Weapon: Dual Steel Shortswords
Magik: Enhancements
Mana: 0/5
Inventory: Supplies for a week
Loot: $3
Quote from: LAAT501legion
Name: Tilk
Health: 20/20
Level: 1
EXP: 5/100
Armour Level: Steel Plate (25)
Weapon: Longsword & Tower Shield
Magik: Holy Powers
Mana: 0/5
Inventory: Supplies for a week
Loot: $3
Quote from: Jerick
Name: Riftweaver
Health: 8/10
Level: 1
EXP: 5/100
Armour Level: Light Leather (5)
Weapon: Magik & Hand Crossbow
Magik: Anti-Magik
Mana: 17/25
Ammo: 47
Inventory: Supplies for a week
Loot: $3
Quote from: Warp stones
All charged
Quote from: Torchbearers
Riftweaver
Fredrick


I shall come up with a limit to summons... but there might not ever be one... the only thing that would come of harm if you summon too many things would be losing control... (Kobold would either kill you in your sleep, or run away terrified, might even stay with you if your nice to him... The Elemental would dissapate... The Farie would, oh I dont know...) we will see if I ever NEED to put a cap on.....
« Last Edit: September 13, 2010, 05:03:59 pm by Evergod41 »
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Jerick

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Re: The Adventurers of Adventuring [Cave:1]
« Reply #108 on: September 13, 2010, 03:46:54 pm »

The time for running is over it's time to backpeddle and shoot at the troll
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Ochita

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Re: The Adventurers of Adventuring [Cave:1]
« Reply #109 on: September 13, 2010, 03:57:56 pm »

Politely ask the fairy for some mana, then construct a bridge by making a slab of stone fall down that is large enough for 1 person
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Evergod41

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Re: The Adventurers of Adventuring [Cave:1]
« Reply #110 on: September 13, 2010, 04:47:52 pm »

Politely ask the fairy for some mana, then construct a bridge by making a slab of stone fall down that is large enough for 1 person
I could mis-treat that in so many ways... but I wont... cause im nice... and your all level 1... I'll fuck with ya later...

Nirur Torir

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Re: The Adventurers of Adventuring [Cave:1]
« Reply #111 on: September 13, 2010, 04:54:51 pm »

My fairy is still fully charged with mana.

The fairy continues healing Riftweaver.
The fire elemental continues doing whatever it's doing to that statue.
I'll transfer all of my mana to Ochita, or channel my power with his, or however group-spellcasting works in this universe.
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LAAT501legion

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Re: The Adventurers of Adventuring [Cave:1]
« Reply #112 on: September 14, 2010, 01:03:10 am »

If they build the bridge, attack the troll, if not, begin running in circles
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This isn't reality.
THIS IS DWARF FORTRESS!!
*kicks an elf into the pit*
Roll to be a BATTLE WIZARD
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