: Sleep - Sleep in barracks/Sleep in room[c]: Squad stays close to station/Squad chases opponents
[a]: Squad harasses dangerous wild animals/Squad ignores wild animals if possible
[t]: Squad is on duty/Squad is standing down
New proposals:
[l]: Always follow leader/Subordinates remain on station
If a leader goes off to sleep or have a drink, all of his subordinates follow him. However, if this setting was toggled, the subordinates would remain on site. This would serve to make soldiers much more likely to remain on station.
[e]: Dwarves eat as needed/Dwarves remain on duty until starving
[d]: Dwarves drink as needed/Dwarves remain on duty until dehydrated
[r]: Dwarves sleep as needed/Dwarves remain on duty until exhausted
A dwarf in the middle of a charge against a cloister of enemy troops will suddenly abandon the attack to go get a drink. In advance of most attacks, players would want to disable these features to make the soldiers remain on duty even if a little thirsty, to make sure the job gets done.
These two features combined, I figure, would serve to make military units more cohesive. As it is, carrying rations and water into battle requires a very expensive clothing industry to be set up (1 piece of leather per waterskin, 1 piece of leather per backpack), which limits or outright eliminates its usefulness for creating cohesive squads.
I propose all of this because instead of rushing headlong at a group of wolves that had killed one of my patrolling wrestlers, the dwarves in my reinforcements all attacked one by one, with leaders abandoning the battle to go get drinks and leaving their fellow (lesser-skilled) soldiers to fend for themselves, just like the really irritating group members you get in MMORPGs.
What should have been a relatively easy search-and-destroy operation turned out to cause five dwarven casualties at the loss of only two wolves... because the wolves actually stuck together and the dwarves didn't.
(Then the game crashed. I had no idea what caused it, and my most recent save is about three weeks of game time back so it'd be tough to reproduce...)
[ November 02, 2007: Message edited by: JT ]