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Author Topic: The 31.02 Mayday Port  (Read 10672 times)

Sormus

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Re: The 31.02 Mayday Port
« Reply #60 on: April 09, 2010, 03:33:06 am »

Well, the only tip i can give is check the graphics_mayday.txt and verify that it says dorfsMAYDAY.bmp and not .png or such.

then check that dorfsMAYDAY.bmp actually exists in the graphics folder.

Do this both to the Raw/graphics and data/save/*region*/raw/graphics
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Mephiston

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Re: The 31.02 Mayday Port
« Reply #61 on: April 09, 2010, 03:46:48 am »

Yeah, this is what each one of them says:

[TILE_PAGE:DORFS]
   [FILE:mayday/dorfsMAYDAY.bmp]
   [TILE_DIM:16:16]
   [PAGE_DIM:12:27]

[TILE_PAGE:DORFS]
   [FILE:mayday/dorfsMAYDAY.bmp]
   [TILE_DIM:16:16]
   [PAGE_DIM:12:27]


Also both graphics/mayday folders have dorfsMAYDAY.bmp in there.

Its really odd since 31.01 i patched it with the mayday font set but turned graphics off, and had the little dwarf heads, but ever since i've turned graphics on, its like it simply doesnt recognise it being there or something.

Im on vista if that helps, i heard that there was some issue with it somewhere else

edit: Solved it. Let it be known that stuffing around with your creature_standard.txt has some.. odd results (for some reason my dorfs were showing up as animals and not dwarves)
« Last Edit: April 09, 2010, 04:10:23 am by Mephiston »
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Harmonica

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Re: The 31.02 Mayday Port
« Reply #62 on: April 09, 2010, 05:01:44 am »

I was going to say that you might have not replaced the data/art within your save game folder.
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Thundrim

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Re: The 31.02 Mayday Port
« Reply #63 on: April 09, 2010, 05:40:37 am »

I was going to say that you might have not replaced the data/art within your save game folder.

Good thing you mentioned that though, my physician was still running around as a skeleton, and that was the problem, heh. Funny thing too, he's incredibly fat according to the description. Looks the part now. ;)

---
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Mike Mayday

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Re: The 31.02 Mayday Port
« Reply #64 on: April 09, 2010, 06:32:53 am »

http://mayday.w.staszic.waw.pl/df.php

Welp, give it a whirl, guys. It will take some time before I make gfx for all the new stuff, of course.
The plants and vermin have gotten their tiles back, I'm not sure what to do with the minerals.
« Last Edit: April 09, 2010, 06:37:30 am by Mike Mayday »
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<3

TheCze

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Re: The 31.02 Mayday Port
« Reply #65 on: April 09, 2010, 06:34:17 am »

Nice, thans alot for all the effort mike :)
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Asmodeous

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Re: The 31.02 Mayday Port
« Reply #66 on: April 09, 2010, 07:36:22 am »

Mr. Mayday, sir, we salute you. :)
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(There is a story behind this. . .)

This is an Alder Omelette. All craftsdwarfship is of highest quality. It is encircled with bands of cheese. It menaces with spikes of bacon, ham, and peppers. On the object is an image of dwarves in egg white. The dwarves are eating.

kendo

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Re: The 31.02 Mayday Port
« Reply #67 on: April 09, 2010, 08:02:36 am »

Is there any way to get
Spoiler (click to show/hide)
to show up as anything other than black squares atm? Even a letter would do just so I can see them running round my fort destroying everything :P
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Mike Mayday

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Re: The 31.02 Mayday Port
« Reply #68 on: April 09, 2010, 08:15:52 am »

They show up as black squares?? that's not right... I'll look into that.

Wait. They're not in the raws. How do I edit them? I'm not sure what to do, cause I haven't encountered any yet, don't want to spoil the fun :/
« Last Edit: April 09, 2010, 08:36:17 am by Mike Mayday »
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Ivan Issaccs

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Re: The 31.02 Mayday Port
« Reply #69 on: April 09, 2010, 09:45:20 am »

I loved Mayday on the old version but I'm having real trouble with these sets and the other graphics packs Ive played with since the new release.

Basically the screen is maximised and cuts off the top half of the screen, any idea what I need to do to fix it, preferably to the same as the old version.

Pictures describe it better.
http://i13.photobucket.com/albums/a280/fluidmomentum/newdorf.jpg

http://i13.photobucket.com/albums/a280/fluidmomentum/olddorf-1.jpg
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I always enjoy getting those immigrants that are like "I can make soap and potash and lye and cheese and-" then I cut them off with a "Hope you like bricks!" as I turn them into a mason.

Mike Mayday

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Re: The 31.02 Mayday Port
« Reply #70 on: April 09, 2010, 10:23:20 am »

Did you read the FAQ?

kendo: I found the problem. They will probably never have graphics, but there will at least be a symbol for all of them. Update in a few minutes.
« Last Edit: April 09, 2010, 11:10:05 am by Mike Mayday »
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Mike Mayday

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Re: The 31.02 Mayday Port
« Reply #71 on: April 09, 2010, 11:22:13 am »

Okay, update is up. I started a thread for problems and questions here:
http://www.bay12games.com/forum/index.php?topic=53649.0
« Last Edit: April 09, 2010, 11:26:26 am by Mike Mayday »
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Ivan Issaccs

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Re: The 31.02 Mayday Port
« Reply #72 on: April 09, 2010, 01:07:31 pm »

I gotta admit I didnt even notice the FAQ and its running again.

Why the change though, it used to run fine at the previous resolution.
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I always enjoy getting those immigrants that are like "I can make soap and potash and lye and cheese and-" then I cut them off with a "Hope you like bricks!" as I turn them into a mason.

Celtie

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Re: The 31.02 Mayday Port
« Reply #73 on: May 31, 2010, 04:31:47 pm »

Hmmm.... Mayday is wonderful

However the key bindings have changed and I cannot for the life of me figure out how to customise my party skills (I select the skill I want to alter but not a single button on the keyboard shifts the skill up/down. I thought it would be + / - but no?

Am I being retarded? Help would be wonderful!
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