Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Two questions, one about waterflow and another about loooong dorf hands.  (Read 1577 times)

Grax

  • Bay Watcher
  • The Only.
    • View Profile

So, the picture:


Question 1:
You see the waterthrower in upper side, don't you?
When i turn the floodgates down, waterflow moves with a speed of about 5 rows per frame (frame per frame pressing a dot), but don't push any object forward. Camels that are symbols "C" on the screenshot were kiled with waterflow in a second but lie in the same place they died.
Why does it happen? I thought water must push something forward!

Question 2:
See the bright red desert in the right lower corner?
There were a multiple sieges broken down with a magma shower and washed by water (bright red - its because there blood and ichor mixed).
And the red X-cross - there were killed my mountainhome liaison.
His body lies there for half a year but suddenly it disappeared and appeared in a coffin in my fortress described as "partial skeleton" or somewhat.
HOW?! There's NO WAY down to that place!
Logged
Finis sanctificat media.

termitehead

  • Bay Watcher
    • View Profile

1) Water does not push objects as far as I know - It will push creatures and move blood and such but not items like clothing and bodies.
2) Dwarves will put whatever body parts they can find into a coffin, the rest of it may have decayed.

Also, your large rooms frighten and confuse me

Grax

  • Bay Watcher
  • The Only.
    • View Profile

1) Water does not push objects as far as I know - It will push creatures and move blood and such but not items like clothing and bodies.
2) Dwarves will put whatever body parts they can find into a coffin, the rest of it may have decayed.
1. Water killed those camles but didn't push them a pixel.
2. Nonono. "WHAT THE FCK?" question is related to how could they take the body if there were no way out of the fortress?
Dwarves couldn't reach the body for half a year.

Quote
Also, your large rooms frighten and confuse me
Dwarven way!
Logged
Finis sanctificat media.

Puzzlemaker

  • Bay Watcher
    • View Profile

Water pushing is currently odd.  As you have noticed, near the edge of the waterfall the water level is too low to push anything.  However, water only pushes things when flowing, not from pressure.  So a full block of water moving to an empty one would push objects.  It also depends on the weight of the object I believe.
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

numerobis

  • Bay Watcher
    • View Profile

Water that flows by diffusion (as opposed to teleportation) will push things around, depending on the weight of the object.  Rocks rarely move; socks usually do.  I'd expect a rotting camel corpse to be pretty heavy.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

What's up with the lobsters in the walls? :)

My wild guess is that the poor dwarf's bodypart flew over a wall and dwarves buried it.

"Hey, look, this finger is everything which is left by our poor Dodok... Let's bury him guys."
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Grax

  • Bay Watcher
  • The Only.
    • View Profile

What's up with the lobsters in the walls? :)
What's with them? It's your mod, you're guilty! :P

Quote
My wild guess is that the poor dwarf's bodypart flew over a wall and dwarves buried it.

"Hey, look, this finger is everything which is left by our poor Dodok... Let's bury him guys."
No, i don't think so, they'd bury him much earlier as some of dorfs are idle at any time. ;-)
Logged
Finis sanctificat media.

Quatch

  • Bay Watcher
  • [CURIOUSBEAST_ GRADSTUDENT]
    • View Profile
    • Twitch? Sometimes..

Water pushes everything (and due to a bug, through fortifications!), but camels are heavy and thus unlikely to be moved. Also if you water is moving at 5 tiles per tick, then it is moving under pressure (teleport from rear to exposed face), and not flowing, hence no movement.

If that water killed the camels unexpectedly, check to see if they drowned, or were melted due to magma-proximity (do you have magma within 2 tiles of that spot?)

As to your liason, someone walked. Perhaps you opened a door? Order a soldier from down below to go outside and see if he makes it. You may have an unintended backdoor.
Logged
SAVE THE PHILOSOPHER!
>>KillerClowns: It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarven science", or "crimes against the laws of god and man".
>>Orius: I plan my forts with some degree of paranoia.  It's kept me somewhat safe.

Grax

  • Bay Watcher
  • The Only.
    • View Profile

Water pushes everything (and due to a bug, through fortifications!), but camels are heavy and thus unlikely to be moved. Also if you water is moving at 5 tiles per tick, then it is moving under pressure (teleport from rear to exposed face), and not flowing, hence no movement.
That a giant fckup.

Quote
If that water killed the camels unexpectedly, check to see if they drowned, or were melted due to magma-proximity (do you have magma within 2 tiles of that spot?)
Drowned unexpectedly fast.
No magma, there's blood and ichor spatterings.

Quote
As to your liason, someone walked. Perhaps you opened a door? Order a soldier from down below to go outside and see if he makes it. You may have an unintended backdoor.
No one ;-)
There's no door.
I've channelled around, built a bridge from inside, removed ramps and destructed the bridge, so no way out.
Logged
Finis sanctificat media.

Quatch

  • Bay Watcher
  • [CURIOUSBEAST_ GRADSTUDENT]
    • View Profile
    • Twitch? Sometimes..

no traders?

Anyway, to make your gusher push, you'll want to put it through a diffuser (a chain of walls(or other non-pathable squares) with only diagonal connections for water to path through) to remove pressure. rate of flow will be slower, but it should have the possibility to push.
Logged
SAVE THE PHILOSOPHER!
>>KillerClowns: It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarven science", or "crimes against the laws of god and man".
>>Orius: I plan my forts with some degree of paranoia.  It's kept me somewhat safe.

Grax

  • Bay Watcher
  • The Only.
    • View Profile

no traders?
Almost no.


Quote
Anyway, to make your gusher push, you'll want to put it through a diffuser (a chain of walls(or other non-pathable squares) with only diagonal connections for water to path through) to remove pressure. rate of flow will be slower, but it should have the possibility to push.
This is a great idea!
I'll try tomorrow.
Logged
Finis sanctificat media.

Quatch

  • Bay Watcher
  • [CURIOUSBEAST_ GRADSTUDENT]
    • View Profile
    • Twitch? Sometimes..

My favourite way of doing it is with two sets of floodgates linked to levers, that way I can choose between flow, pressurized flow, and no flow.
in the form of:
Code: [Select]
...12...
...21... water source
...12...
with 1, and 2, being floodgates linked to separate levers.
Logged
SAVE THE PHILOSOPHER!
>>KillerClowns: It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarven science", or "crimes against the laws of god and man".
>>Orius: I plan my forts with some degree of paranoia.  It's kept me somewhat safe.