I introduce to you the SGE, the 'Simple Game Engine'.
Basically, what it is is an RPG engine that is incredibly simple and easy to use. It is a mix of normal roleplaying and a more traditional RPG. Being incredibly simple, but being more in depth than an RTD.
Here's how it works:
There are an infinite number of 'motivations', and every action will go into at least one motivation. Should an action use more than one motivation then use the total of the motivations for the roll.
There are some general skills: combat non-combat and intellect. Every action goes uses at least one skill. Should an action use more than one skill, use the lowest skill as for the roll.
Here's a sample character.
Name: Average Joe
Motives:
- Passion for music: ***
- Revenge against the dark lord: ******
- Love of combat: ****
Skills:
- Combat: ***
- Non-combat: **
- Intelligence: **
When rolling you roll however many d10s as you have motivation points in that action. You roll that against the difference between 10 and the skill value used by the action. You apply any modifiers. A roll of 11+ is always a success, no matter what (unless the DM says that the action is impossible). You then count the successes and if there is at least one (The DM may say you need more in some circumstances) success then you character does what you wanted. If he doesn't then the DM decides what will happen.
So say Average Joe is killing the dark lord with a sword. He has to roll 10 d10s because of his particular motives and needs to roll more than 7 to succeed. Because the Dark Lord is particularly powerful the DM will make the roll needed to succeed a 10. The Dark Lord also has some awesome armour, so half the amount of d10s rolled to five.
Does anyone want to test it?