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Author Topic: Feasability of Oceanfront Fort  (Read 3939 times)

Urist Imiknorris

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Re: Feasability of Oceanfront Fort
« Reply #30 on: May 13, 2010, 04:40:19 pm »

you get a salt water warning if you have ANY salt water at all. Oceans included.

All or nothing salt water. He got the warning, but he didn't have any.
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Hyndis

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Re: Feasability of Oceanfront Fort
« Reply #31 on: May 13, 2010, 04:47:42 pm »

Just build a pump and have the pump fill up a cistern that is completely lined with rock blocks. Rock block walls and floor, with a rock block paved road over the floor to prevent annoying tower cap growth.

The water will be pure and drinkable. Easy!  :D

Pumps are magical filters. They can filter out anything.
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Firehound

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Re: Feasability of Oceanfront Fort
« Reply #32 on: May 13, 2010, 04:52:59 pm »

you get a salt water warning if you have ANY salt water at all. Oceans included.

All or nothing salt water. He got the warning, but he didn't have any.
Yes, exactly. A dwarf gathered up water for an injured man from the OCEAN. Of course he shortly died from trying to swim in magma... I don't have the game still... I think the PSU on the compy that had it died.
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Dakkan

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Re: Feasability of Oceanfront Fort
« Reply #33 on: May 13, 2010, 06:41:14 pm »

For the record my most recent fort was on the ocean, and while my dwarves refused to drink from a well directly over a ocean tide-pool (I hadn't realized the update didn't allow wells to desalinize anymore), they gladly drank from a cavern pool.
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Eagle_eye

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Re: Feasability of Oceanfront Fort
« Reply #34 on: May 15, 2010, 04:50:51 pm »

interesting. perhaps murky tags remove the saltwater status?
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Zurai

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Re: Feasability of Oceanfront Fort
« Reply #35 on: May 15, 2010, 07:04:56 pm »

Salinity is NOT all-or-nothing in DF2010. As a matter of fact, I have yet to see any salt water in the caverns. Not to say it doesn't exist, but I've been slowly perfecting a mermaid-farming fortress design over the course of many, many different maps in 2010 and not once have I encountered undrinkable cavern water. It's always been fresh.

Now, fishless caverns I've seen in abundance...

EDIT: That said, it's dirt easy to set up a simple desalinization cistern. You can do it in the course of a single season if you dedicate dwarves to it rather than just letting them work at their own pace. You just need to dig a trench from the ocean up to a couple spaces away from small cistern, line the cistern with constructed walls and floors, and pump some water from the trench into the cistern. Just pump manually; a few seconds of pumping will fill up a 3x3x1 cistern, which will last forever with no wounded dwarves or anywhere from a few seasons to several years depending on how many wounded dwarves need watering.
« Last Edit: May 15, 2010, 07:08:52 pm by Zurai »
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Urist Imiknorris

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Re: Feasability of Oceanfront Fort
« Reply #36 on: May 15, 2010, 07:22:16 pm »

Basically build a box and pump water into it.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

ZapRowsdower

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Re: Feasability of Oceanfront Fort
« Reply #37 on: May 15, 2010, 08:05:39 pm »

I gotta thank you guys. I totally forgot that pumps clean the water! Ocean-front property here I come!  :D

-ZR
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shadowform

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Re: Feasability of Oceanfront Fort
« Reply #38 on: May 15, 2010, 11:38:45 pm »

Quick and dirty ocean desalination:

1. Stone mechanism
2. Stone block
3. Enormous wooden screw

Set it up next to the ocean, build an aqueduct of constructed stone to prevent re-salination, and lead the aqueduct down to your fort's reservoir.  If you draft your military into masons and miners, you could probably do it a season after moving everything indoors depending on how far you need to take it and how far down you want to put the reservoir.
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Urist Imiknorris

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Re: Feasability of Oceanfront Fort
« Reply #39 on: May 15, 2010, 11:48:51 pm »

Quick and dirty ocean desalination:

1. Stone mechanism
2. Stone block
3. Enormous wooden screw

Set it up next to the ocean, build an aqueduct of constructed stone to prevent re-salination, and lead the aqueduct down to your fort's reservoir.  If you draft your military into masons and miners, you could probably do it a season after moving everything indoors depending on how far you need to take it and how far down you want to put the reservoir.

Replace "stone mechanism" with "wooden pipe section" and you're good.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

TheDancinZerg

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Re: Feasability of Oceanfront Fort
« Reply #40 on: May 16, 2010, 01:31:04 am »

I have an ocean fort in 31.03 and when I make a zone over cavern water, it says it's drinkable, so it may be freshwater, haven't tried it yet.
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Eagle_eye

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Re: Feasability of Oceanfront Fort
« Reply #41 on: May 16, 2010, 02:26:33 am »

if its drinkable, its fresh.
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