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Author Topic: Idea: Multiplayer inspired by Dwarf Fortress  (Read 1831 times)

SIGVARDR

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Re: Idea: Multiplayer inspired by Dwarf Fortress
« Reply #15 on: May 12, 2010, 08:16:45 pm »

oh,obviously if you get anywhere close to something workable,talk to toady about being in the clear,DF is his property,pretty much.
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dwarfguy2

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Re: Idea: Multiplayer inspired by Dwarf Fortress
« Reply #16 on: May 12, 2010, 08:23:58 pm »

please tell me BYOND won't be required to play. that would make me sadder than a cat stuck on a world with no land.
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PenguinOverlord

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Re: Idea: Multiplayer inspired by Dwarf Fortress
« Reply #17 on: May 12, 2010, 08:50:04 pm »

It's coded with Dream Seaker, but I think BYOND has browser functionality, if it helps. Also, if we go the Cowed route, we should follow the base icon system thing.
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quinnr

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Re: Idea: Multiplayer inspired by Dwarf Fortress
« Reply #18 on: May 13, 2010, 01:29:49 am »

...
You need BYOND to play BYOND games.

Browser Functionality means that you can use the internet browser inside BYOND games for different things.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Imofexios

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Re: Idea: Multiplayer inspired by Dwarf Fortress
« Reply #19 on: May 13, 2010, 03:12:46 am »

Byond :(  It would make me sad too.
I played it and coded some in past. I gave up cos its fact people cant stand the "lag" well attleast i dont.
But  it is true it is easy to make things but really cant expect anything good out of it.

Idea though is brilliant!
+1
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quinnr

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Re: Idea: Multiplayer inspired by Dwarf Fortress
« Reply #20 on: May 13, 2010, 04:08:49 am »

BYOND doesn't lag that much.

Sure, servers can lag, but that can happen with any game where users are running servers.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.
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