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Author Topic: fort concept  (Read 1849 times)

detsuo04

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fort concept
« on: May 10, 2010, 03:00:05 pm »

i was thinking of starting a fort in the form of a town with a small defencable location off the side.

I havent tried this yet but i would love to have individual houses. workshop zones with roof storage.

Has anyone tried out this fort concept  above gorund before?
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shadowform

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Re: fort concept
« Reply #1 on: May 10, 2010, 03:02:56 pm »

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Deathworks

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Re: fort concept
« Reply #2 on: May 10, 2010, 03:06:53 pm »

Hi!

You have hit a painful spot there for me.

I have been doing surface fortresses quite often, but they were relatively functional in their design. When the new version came out, I wanted to do a fortress that had more of a village feeling to it - and promptly got thwarted by the blood.

Maybe you wish to have a look at one fortress I was quite fond of:

http://www.mkv25.net/dfma/poi-10820-officeofmytradertradetowerandcraftstower

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MrWiggles

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Re: fort concept
« Reply #3 on: May 10, 2010, 03:24:00 pm »

Some of the more impressive fortress have been done outside and above ground. The visualization application seem to work best on above ground forts.

My current 2010 fort is an above ground underground thing.

But yea, it sounds like you are doing the human challenge more or less.

http://df.magmawiki.com/index.php/Challenges#Oh.2C_The_Humanity.21
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Dunc

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Re: fort concept
« Reply #4 on: May 10, 2010, 04:38:25 pm »

All my forts in the last two years without exception have been aboveground towns/cities. I'm on dialup right now so I cba to go find any screenshots i have right now but I could when I am on high speed somewhere. I don't know what it is but for me, making surface cities has just ruined underground forts for me and I don't enjoy digging in anymore, heh.

It generally starts with my first six or seven buildings being two-level houses, the first level being an essential workshop (carpenter, mason, etc.) and the second floor being a bedroom for one of my original seven dwarves, usually the one who corresponds to that workshop. The next building is a two level inn/dining hall, which is decently big and in the bottom has a dining hall and in the second floor are community beds.

In most of my buildings I dig out a basement for storage stockpiles.

I'm also all about social classes. My original seven become families of the Citizen class. As soon as possible they get pulled from work duties and just laze about. Other circumstances can lead to other dwarves being promoted to being citizens. Generally as soon as possible a district of the city gets built that is just a bunch of stone villas for the Citizen class. The less fortunate dwarves are all the third estate. They either become well-to-do dwarves with trades, or meagre peasants.

I always build huge slums for the poor, usually with a dining hall/inn that is supposed to service that community only. The idea is that hopefully since that meeting place is closest to their houses and places of work, they will congregate there and keep trouble to a minimum.

My favourite one was in a city I ended up calling Berlin because of its division. A tantrum spiral after a goblin siege (I take a lot of casualties because I consider traps and crossbows cowardly except in emergency use) led to basically an all-out riot in my city of 120+ dwarves. When it got out of control (ie basically a pitched battle between an overwhelmed force of guards and rioters) I had the city divided and brought maybe thirty happy dwarves to the west side with all the valuables and walled off the east side where the main statue garden/meeting place had turned into the wild west. I planned to let them just kill each other off while I got the fortress going again properly from the west side. I kept drafting the happiest of the east siders into the fortress guard where they used a limited supply of crossbows to try and maintain order the best they could.

A siege ended up coming where I needed a full united effort so I broke down the wall and drafted everyone and sent them into combat stalingrad-style and fought of the siege. The battle unified the city and remarkably I managed to survive another siege after that, but the next siege after that one was the end of my fort as everyone was slaughtered. It was the most fun i've ever had in dwarf fortress though
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darkflagrance

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Re: fort concept
« Reply #5 on: May 10, 2010, 11:32:46 pm »

I'll give a screen shot of one of mine: The Fortress of Whitegold.

Spoiler (click to show/hide)

I started by digging into the mountain below, and in the large chambers beneath my city, I still maintain storage piles, underground farms, somewhat extensive sewers, and halls that lead to my crypts.

My dungeons are also located within the hill you see in the rear. Many who displeased me have starved to death while hunched over a lever there.

The four lower buildings in the first row closest to the bottom of the screen are where most of the people live. I arranged the rooms so that over 200 rooms are contained in that cluster.

The round building is an arena that has occasionally seen use, but use has tapered off ever since the latest enemies became trap-immune.

The buildings surrounding the arena are workshops or residences for legendary workers. They live near their work.

The taller building with a point is a memorial building where the captured leaders of enemy factions are held on display.

The three buildings in the fourth row are the residences of nobles. The duke/duchess and descendants of my founders inhabit these.

The palace in the background I made for fun. It is mostly filled with extraneous furniture. The original king died of old age, so I picked a random migrant peasant and made him king.

-----

The gimmick to this fortress is that the inhabitants only live for ten years. So I've been watching generations of families rise and fall over the years. It's a pain getting the population just close enough to fall in love quickly, but distant enough so that the tantrum spirals when someone dies aren't too disastrous.

My fortress once nearly died when spiders overran the upper levels and massacred everyone, including the current king, but some of my peasant hid in the sealed-off lower levels and waited them out.
« Last Edit: September 28, 2010, 03:14:09 am by darkflagrance »
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detsuo04

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Re: fort concept
« Reply #6 on: May 12, 2010, 09:08:09 am »

I would do things im not proud of to get the save if this fort :P  here is my underground fort. http://www.bay12forums.com/smf/index.php?topic=56829.msg1234272#msg1234272
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