Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: how do i stop making ridiculous items  (Read 1564 times)

superradish

  • Bay Watcher
    • View Profile
how do i stop making ridiculous items
« on: May 09, 2010, 07:21:36 pm »

i'm sick of making bone enhanced jewel encrusted crutches and splints, is there a way to tell my craftsdwarves to lay off putting the bling on medical crap?
Logged
Tharwen cancels butcher dead animal: interrupted by Zombie Badger

Zaerosz

  • Bay Watcher
  • ☼sperm whale leather thong☼
    • View Profile
Re: how do i stop making ridiculous items
« Reply #1 on: May 09, 2010, 07:24:57 pm »

Don't embark with it? Forbid it?
Logged
くコ:彡

Reese

  • Bay Watcher
    • View Profile
Re: how do i stop making ridiculous items
« Reply #2 on: May 09, 2010, 07:31:31 pm »

make a stockpile that only accepts what you want encrusted and one that accepts what you are usignt o encrust and put the workshop right between them.  set for lots of stuff to be encrusted.

the dwarf grabs whatever is closest to them when they start doing the job, putting everything near the workshop ensures that the stuff you want worked with is closest when your dwarf finishes the current job and starts the next.

if you are using 31.0x, you can set a burrow that contains only the stockpiles and materials and workshop and assign the dwarf to that workshop.
Logged
All glory to the Hypno-Toady!

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: how do i stop making ridiculous items
« Reply #3 on: May 09, 2010, 07:48:16 pm »

Note that when they start doing a job, they tend to grab whatever's closest to them at the time, so you might end up with a jewel-encrusted splint from time to time. Also note that dwarves still seem to not grasp Z-levels, so make sure your hospital isn't right below your jeweler.

Otherwise, stockpiles are the way to go.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

ItchyBeard

  • Bay Watcher
    • View Profile
Re: how do i stop making ridiculous items
« Reply #4 on: May 09, 2010, 10:54:57 pm »

if you are using 31.0x, you can set a burrow that contains only the stockpiles and materials and workshop and assign the dwarf to that workshop.

I really wish that worked. It didn't for my mason + stone stockpile.
Logged

Niveras

  • Bay Watcher
    • View Profile
Re: how do i stop making ridiculous items
« Reply #5 on: May 09, 2010, 11:25:01 pm »

I'd like to see items limited to a single decoration of each type, but it can wait until the caravan arc.
Logged

Hyperturtle

  • Bay Watcher
    • View Profile
Re: how do i stop making ridiculous items
« Reply #6 on: May 10, 2010, 12:36:39 am »

I get some of the worst bling, like bin bling and barrel bling.

My flasks often get bling blinged big time, and 99% of the time my mayor forbids the export of flasks just as they can buy half a caravan.
Logged
igless

Foxbyte

  • Bay Watcher
    • View Profile
Re: how do i stop making ridiculous items
« Reply #7 on: May 10, 2010, 12:38:17 am »

if you are using 31.0x, you can set a burrow that contains only the stockpiles and materials and workshop and assign the dwarf to that workshop.

I really wish that worked. It didn't for my mason + stone stockpile.

Lock the door once the goodies and the gems are inside. If you're feeling nice, you could give him some food, too.
Logged
There is an engraving of three dwarves in a dining room. The third dwarf is a soaper.

ItchyBeard

  • Bay Watcher
    • View Profile
Re: how do i stop making ridiculous items
« Reply #8 on: May 10, 2010, 04:07:02 am »

if you are using 31.0x, you can set a burrow that contains only the stockpiles and materials and workshop and assign the dwarf to that workshop.

I really wish that worked. It didn't for my mason + stone stockpile.

Lock the door once the goodies and the gems are inside. If you're feeling nice, you could give him some food, too.

I could do that anyway without a burrow.
Logged

Oglokoog

  • Bay Watcher
  • [INTERNET_DEPENDENT]
    • View Profile
Re: how do i stop making ridiculous items
« Reply #9 on: May 10, 2010, 04:14:22 am »

From my experience, I think dwarves actually grab what's the farthest from them. Or at least that's what stonecrafters I put on mined out floors tend to do. Maybe the behavior's different with stockpiles involved.
Logged
So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Dave Mongoose

  • Bay Watcher
    • View Profile
Re: how do i stop making ridiculous items
« Reply #10 on: May 10, 2010, 04:37:37 am »

From my experience, I think dwarves actually grab what's the farthest from them. Or at least that's what stonecrafters I put on mined out floors tend to do. Maybe the behavior's different with stockpiles involved.

It's definitely nearest (unless it changed in the new version), but nearest in a straight line: they only check coordinates, not the path to get there.

Also, they take the item nearest to them when they decide to do the job - not the item that is nearest to the workshop - which is why encrusted barrels are so common:

Jeweller is hungry -> Jeweller goes to get food -> Jeweller decides to go do some encrusting -> Jeweller grabs the barrel he was just eating from -> Bling!
Logged

Satarus

  • Bay Watcher
    • View Profile
Re: how do i stop making ridiculous items
« Reply #11 on: May 10, 2010, 09:48:53 am »

All workshops grab the closest thing as the mole tunnels.  Leave teh stuff you want encrusted near the workshop.  He will usually only encrust that stuff.  Sometime when he gets the job task and he is half way across the fort, he'll use that point as his frame of reference for grabbing teh closest thing.  Nothing you can do about that without lots of babysitting and micromanagement.
Logged
Quote
You need to make said elf leather into the most amazing work of art.  Embed it with every kind of gem you have, stud it with metals, and sew images into it.  Erect a shrine outside your fort with that in the center.  Let the elves know that you view their very skin as naught more but a medium for your dwarves to work on.

Shoku

  • Bay Watcher
    • View Profile
Re: how do i stop making ridiculous items
« Reply #12 on: May 10, 2010, 11:17:25 am »

Isn't this kind of thing precisely what burrows are for though?
Logged
Please get involved with my making worlds thread.

shadowform

  • Bay Watcher
    • View Profile
Re: how do i stop making ridiculous items
« Reply #13 on: May 10, 2010, 12:19:46 pm »

I usually set up the jeweler with a jewelers shop, gem stockpile, and an 'entry' room located in a place where I can seal it all off from the rest of the fort.  Items get dumped through a hole in the ceiling into the entry room, jeweler gets sent in, doors get locked, and then the dwarf merrily wanders over to the platinum statues instead of grabbing a cedar barrel on his way down.
Logged
Q: What do you get when you take 100 clear glass windows, 1000 silver bars, 6700 gold bars, and 18,000 marble blocks?

A: A very large wall.

"Alright, here's Helltooth... Harborfence... Urist, come get GenericBlade... and you. Welcome to the Danger Room. First timers get good ol' Ballswallowed. Have fun and try not to take off your own toe."