Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Fix the material selector please...  (Read 645 times)

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Fix the material selector please...
« on: April 04, 2008, 05:47:00 pm »

This is about modding as well.

The selector I'm talking about is the one that determines what material to use when assigning armor and weapons to civilisations.

It will use the material (of the available, as per the _PREF tags) with the highest BLOCK_PERC property for ALL metallic armor, and the material with the highest DAMAGE_PERC for all ammunition. I also can't figure out why aluminum (with the minerals mod) is largely preferred for all ranged weapons - either it's the lightest, or the most valuable.

While I don't really oppose the notion, because it lets you always have the best items, but why sacrifice diversity for this? I made up "infused" metals that would see most use in adventure mode, but there's simply no way to get them because all shops sell only the best-metal armor, and all arrows are the most damaging...

Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India