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Author Topic: Scripting for DF  (Read 531 times)

abculatter_2

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Scripting for DF
« on: May 10, 2010, 04:04:22 pm »

I remember awhile ago reading about how some guy made a script which made statues do all sorts of crazy things, so I was wondering...

Would it be possible to make a script which turns all the blood in a certain area into a 1/7 tile of magma? Would it be possible to do this to everything made of slade, and have it transform the blood of all near-by creatures with blood in them into magma?
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Deon

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Re: Scripting for DF
« Reply #1 on: May 10, 2010, 04:14:12 pm »

Liquids and fluids are handled differently, however with enough memory hacking knowledge and appropriate addresses you can do almost anything.

And that guy was Darius, and he's made a great tool :).
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abculatter_2

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Re: Scripting for DF
« Reply #2 on: May 10, 2010, 05:25:46 pm »

Liquids and fluids are handled differently, however with enough memory hacking knowledge and appropriate addresses you can do almost anything.

And that guy was Darius, and he's made a great tool :).

Was?

Also, off-topic, but does anyone know where that mod for removing digging cancellations from damp/warm stone is?
« Last Edit: May 10, 2010, 05:42:48 pm by abculatter_2 »
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

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bdog

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Re: Scripting for DF
« Reply #3 on: May 10, 2010, 05:52:05 pm »

0.31.x? data/init/annoucements.txt
previous version? dunno, sry
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