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Author Topic: Immortal Dragons Mod  (Read 16248 times)

Dante`

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Re: Immortal Dragons Mod(God have Mercy...)
« Reply #45 on: October 18, 2009, 02:10:29 pm »

kk I'll check, It wasnt appearing at all in the possible choices for embark animal, I'll go and change those things to test it.

Tried it again with both changes (each on their own map) and still cant embark with it.  Tried in a few different biomes too in case that influenced it. And with different starting civs.
« Last Edit: October 18, 2009, 02:18:56 pm by Dante` »
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LegoLord

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Re: Immortal Dragons Mod(God have Mercy...)
« Reply #46 on: October 18, 2009, 05:55:00 pm »

kk I'll check, It wasnt appearing at all in the possible choices for embark animal, I'll go and change those things to test it.

Tried it again with both changes (each on their own map) and still cant embark with it.  Tried in a few different biomes too in case that influenced it. And with different starting civs.
You did generate a new world, right?  You need to do that when adding most new entries.  There's a thread with a list of conditions that require re-gen at the top of this subforum, if you need it.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Dante`

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Re: Immortal Dragons Mod(God have Mercy...)
« Reply #47 on: October 18, 2009, 07:00:48 pm »

I thought i'd made it clear I have generated over 20 worlds and none of them do this o.o  My mistake ^^

But yes I've generated ALOT of worlds,  Every other mod I do this for I can usually get it working,  Do I have to have all three sections in for it to work?
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Daywalkah

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Re: Immortal Dragons Mod(God have Mercy...)
« Reply #48 on: October 19, 2009, 02:08:04 pm »

Try looking in the errorlog. If it isn't in there then, I don't know what your problem would be.
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Dante`

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Re: Immortal Dragons Mod(God have Mercy...)
« Reply #49 on: October 19, 2009, 09:28:54 pm »

Unrecognized Metal Token: DRAGONSCALE_RAW

Could that be it?
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Daywalkah

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Re: Immortal Dragons Mod(God have Mercy...)
« Reply #50 on: October 20, 2009, 01:47:38 pm »

Could be... But I have the same error and it still works. If you find anything related to that metal, please tell me so I can delete it in my own raws. I don't know what your problem is though.
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Dante`

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Re: Immortal Dragons Mod(God have Mercy...)
« Reply #51 on: October 20, 2009, 02:31:13 pm »

damn o.o Oh well no pet dragons for meh.
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Daywalkah

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Re: Immortal Dragons Mod(God have Mercy...)
« Reply #52 on: October 20, 2009, 03:55:56 pm »

Recopy it, I deleted the dragonscale thing. Copy it into the standard creature thing from the first post. It is the second dragon down the page. Look through it and make sure everything is capital letters.
« Last Edit: February 22, 2010, 04:43:39 pm by dragon1423 »
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Dante`

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Re: Immortal Dragons Mod(God have Mercy...)
« Reply #53 on: October 20, 2009, 05:10:25 pm »

Sorry still nothing. I cnt seem to figure out the problem >.< Oh well.
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Daywalkah

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Re: Immortal Dragons Mod(Update for DF_31_01 in progress)
« Reply #54 on: April 03, 2010, 12:59:15 pm »

My dragon has been updated. It now includes poison symptoms of every kind. I have watched it slaughter everything from Grandmaster Goblins in every fighting skill to regular dragons. It has so far not even gotten a scratch on it.
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tuzed

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Re: Immortal Dragons Mod
« Reply #55 on: May 12, 2010, 09:13:39 pm »

I have just spawned in a terrifying biome, looked at units list.

ZOMBIE GUARDIAN SUN DRAGON *4
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DIG DEEPER!!!

Vester

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Re: Immortal Dragons Mod
« Reply #56 on: May 12, 2010, 09:14:40 pm »

Wow. How did it go?
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Quote
"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

Daywalkah

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Re: Immortal Dragons Mod
« Reply #57 on: May 13, 2010, 01:55:47 pm »

I have just spawned in a terrifying biome, looked at units list.

ZOMBIE GUARDIAN SUN DRAGON *4

I have to try this.
Wow. How did it go?

If this mod works: *tuzed clicks Abandon Fortress*
                         *Your strength has been broken*

Random question: I made this account just for a simple question. It wasn't supposed to be long term, so I thought of a random name: dragon1423. I heard you can change your name by PMing ThreeToe or Toady One, is this true? I don't want to bug them if it isn't, especially with the merge going on.

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tuzed

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Re: Immortal Dragons Mod
« Reply #58 on: May 13, 2010, 04:48:56 pm »

It was FUN.

My dwarves died within 12 minutes. I did manage to bruise one of the dragons, his lower back.
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DIG DEEPER!!!

Daywalkah

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Re: Immortal Dragons Mod
« Reply #59 on: May 13, 2010, 04:51:03 pm »

How many dwarves? I suggest hiding behind a door, as they can't destroy buildings. This was done so a fortress actually has a chance to survive the onslaught.
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