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Author Topic: Problems with resolution and the like.  (Read 706 times)

JoshBrickstien

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Problems with resolution and the like.
« on: May 01, 2010, 09:25:22 pm »

My monitor is 1440x900, And I'm trying to run it in windowed mode. But there's one catch. I want the tiles (Vanilla curses font) to be larger, as I have trouble reading stuff with my eyesight. I want it to have no black spaces at the edge, so I'll need to increase grid size. But when I do that, it makes things even harder to read. Halp?
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alexwazer

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Re: Problems with resolution and the like.
« Reply #1 on: May 01, 2010, 09:48:38 pm »

Grid size determines how many tiles are shown. If you want larger tiles, you need to reduce the grid size, not the opposite.
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soup_alex

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Re: Problems with resolution and the like.
« Reply #2 on: May 01, 2010, 09:50:33 pm »

I don't know if you're particularly attached to the vanilla font, but have you considered any of the alternative tilesets? Some have a larger gridsize higher resolution than the default 16x16, which might help; more to the point, some of the fonts might more more legible than others. Copy [erm, tileset of your choice?] into data\art, and modify init.txt (you know how to whistle, don't you?).
If this doesn't fit, or you're sure you want to use curses.bmp, try "overstating" the resolution of the tileset (say, 24x24p instead of the actual 16x16p) and using that figure to calculate the gridsize ((windowed x-axis resolution)/(quoted tile resolution):(windowed y-axis resolution)/(quoted tile resolution)),
e.g. for a screen resolution of 1440x456, and the tiles appearing stretched x1.5,
[GRID:60:18]

[edit: whoops]
« Last Edit: May 01, 2010, 10:01:36 pm by soup_alex »
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The Doctor

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Re: Problems with resolution and the like.
« Reply #3 on: May 01, 2010, 09:51:57 pm »

Put your resolution in, divide it by 16 or whatever the tile size is, and put that number in the grid area.
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