Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Is magic a good idea?  (Read 854 times)

The butcher

  • Bay Watcher
  • \M/ Horns up brothers...horns up.
    • View Profile
Is magic a good idea?
« on: May 02, 2010, 08:11:13 am »

Because we already have killer carps and dragons so why not magic?
Logged
Take a look to the sky just before you die it's the last time he will!

Vester

  • Bay Watcher
  • [T_WORD:AWE-INSPIRING:bloonk]
    • View Profile
Re: Is magic a good idea?
« Reply #1 on: May 02, 2010, 08:14:35 am »

Are you in league with The fish cleaner?  ;)

Anyway, yeah, Toady plans to put magic in the game at some point, I think, and there are literally dozens of threads about it. :)
Logged
Quote
"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

The butcher

  • Bay Watcher
  • \M/ Horns up brothers...horns up.
    • View Profile
Re: Is magic a good idea?
« Reply #2 on: May 02, 2010, 08:16:12 am »

What do you mean?Also i don't have a clue why the fish cleaner had to act so.....stupid.That fish cleaner thingy freaked me out.
Logged
Take a look to the sky just before you die it's the last time he will!

Vester

  • Bay Watcher
  • [T_WORD:AWE-INSPIRING:bloonk]
    • View Profile
Re: Is magic a good idea?
« Reply #3 on: May 02, 2010, 08:48:15 am »

Run a search on "magic". You'll find plenty of well-developed discussions on what a magic system for DF would be like, or how it should be like. ;D
Logged
Quote
"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

Broadsword

  • Bay Watcher
    • View Profile
Re: Is magic a good idea?
« Reply #4 on: May 02, 2010, 08:54:57 am »

You could also listen to this
http://www.bay12games.com/media/df_7_missing_segment.mp3

It sounds like Toady is hesitate to put magic in because when he does it is going to be a large undertaking. He want's it to be random and rare enough so that it stays mysterious and powerful.
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Is magic a good idea?
« Reply #5 on: May 02, 2010, 08:59:44 am »

You could also listen to this
http://www.bay12games.com/media/df_7_missing_segment.mp3

It sounds like Toady is hesitate to put magic in because when he does it is going to be a large undertaking. He want's it to be random and rare enough so that it stays mysterious and powerful.

And produce something awe inspiring!

Sounds just like a mood to me...

Vester

  • Bay Watcher
  • [T_WORD:AWE-INSPIRING:bloonk]
    • View Profile
Re: Is magic a good idea?
« Reply #6 on: May 02, 2010, 09:52:51 am »

In that case, Toady's been in a Strange Mood for seven years now.

DF is Planepacked. 3.0. Yes.
Logged
Quote
"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Is magic a good idea?
« Reply #7 on: May 02, 2010, 09:58:57 am »

Thing is he was in a fell mood when he started...You should have seen the poor guy he grabbed.

Vester

  • Bay Watcher
  • [T_WORD:AWE-INSPIRING:bloonk]
    • View Profile
Re: Is magic a good idea?
« Reply #8 on: May 02, 2010, 10:07:45 am »

Oh, god, is that what happened to Kurtulmak?
Logged
Quote
"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Is magic a good idea?
« Reply #9 on: May 02, 2010, 10:51:50 am »

Nobody noticed because, well...It was a mood.