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Author Topic: A Bronze Colossus Solution: Mighty, but mortal! Updated: Kinda Balanced!  (Read 1332 times)

Tenth Speed Writer

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Howdy-ho good folks of the DF modding forum.

I've been toying with a fix for the immortal bronze colossus.
The idea had been thrown around before of giving them some type of blood (and thus a feasible cause of death). My solution has been to create an additional material template for molten metal blood, include it into the BC's code, and then modify a few tags within it.

The result is a behemoth whose metallic form is kept limber and mobile by a steam of molten metal, kept forever hot by the same magical essence which gives it unnatural life. The creature is, of course, now extremely hot; simply being in combat with it will cause injury to even the best-armored adventurer after a time. It will, however, "bleed out" and stiffen if injured badly enough.


You can almost visualize it, a towering creature who glows with an unnatural flame, whose very joints spew flames and scorch the ground.



ANYWAY:

Replace the Bronze Colossus entry under creature_standard.txt with the following
Code: [Select]

[CREATURE:COLOSSUS_BRONZE]
[DESCRIPTION:A gigantic firey statue made of bronze and molten metals, bent on mayhem.]
[NAME:bronze colossus:bronze colossuses:bronze colossus]
[CASTE_NAME:bronze colossus:bronze colossuses:bronze colossus]
[CREATURE_TILE:'C'][COLOR:6:0:0]
[MEGABEAST]
[ATTACK_TRIGGER:80:10000:100000]
[FANCIFUL]
[POPULATION_NUMBER:15:30]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[HOMEOTHERM:11000]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[SPHERE:METALS]
[SPHERE:STRENGTH]
[SPHERE:WAR]
[CANNOT_UNDEAD]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[BIOME:ANY_LAND]
[EQUIPS]
[NOFEAR]
[PREFSTRING:height]
[NOBONES]
[BODY:HUMANOID:2EYES:2EARS:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:BRONZE]
[TISSUE_NAME:bronze:bronze]
[TISSUE_MATERIAL:INORGANIC:BRONZE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[VASCULAR:3]
[ARTERIES]
[TL_MAJOR_ARTERIES]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:BRONZE]

[USE_MATERIAL_TEMPLATE:BLOOD:BCBLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BCBLOOD:LIQUID]

[BODY_SIZE:0:0:20000000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:BRONZE]
[ITEMCORPSE_QUALITY:5]
[DIURNAL]
[SWIMS_LEARNED][SWIM_SPEED:2500]



And add the following to material_template_default.txt:
Code: [Select]
[MATERIAL_TEMPLATE:BCBLOOD_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:hardened metal]
[STATE_ADJ:ALL_SOLID:hardened metal]
[STATE_COLOR:LIQUID:RED]
[STATE_NAME:LIQUID:molten blood]
[STATE_ADJ:LIQUID:molten blood]
[STATE_COLOR:GAS:RED]
[STATE_NAME:GAS:boiling metal]
[STATE_ADJ:GAS:boiling metal]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:450]
[IGNITE_POINT:NONE]
[MELTING_POINT:10000]
[BOILING_POINT:15150]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:7850]
[LIQUID_DENSITY:6980]
[MOLAR_MASS:55845]
[IMPACT_YIELD:1080000]
[IMPACT_FRACTURE:1080000]
[IMPACT_ELASTICITY:1000]
[COMPRESSIVE_YIELD:1080000]
[COMPRESSIVE_FRACTURE:1080000]
[COMPRESSIVE_ELASTICITY:1000]
[TENSILE_YIELD:520000]
[TENSILE_FRACTURE:860000]
[TENSILE_ELASTICITY:1000]
[TORSION_YIELD:520000]
[TORSION_FRACTURE:860000]
[TORSION_ELASTICITY:1000]
[SHEAR_YIELD:520000] used stainless steel
[SHEAR_FRACTURE:860000]
[SHEAR_ELASTICITY:1000]
[BENDING_YIELD:520000]
[BENDING_FRACTURE:860000]
[BENDING_ELASTICITY:1000]
[MAX_EDGE:10000]
[ABSORPTION:0]
[IS_METAL]




He's a nasty SOB, but doggin'it, he'll die if you stab him enough.
(Granted, the fat will melt from your bones long before he bleeds out, but still.)




UPDATE: Replaced FIXED_TEMP with HOMEOTHERM. It will no longer be immune to magma, and its scorcheyness has been reduced a bit, but being splashed by its molten blood or being grappled by it will still prove to be quite unpleasant.


I tested a squad of 4 hammer and axedwarves, realistically equipped and skilled, in a fight with of these. It proved an even match, with the colossus and all but one dwarf killed in battle or from resulting burn wounds.


Seems balanced enough for a good scrap. Enjoy!
« Last Edit: April 29, 2010, 01:45:46 pm by Tenth Speed Writer »
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Lancensis

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Re: A Bronze Colossus Solution: Mighty, but mortal!
« Reply #1 on: April 28, 2010, 04:56:26 pm »

Hmm. Went down without much of a fight to a gaggle of well-armed dwarves, but then melted most of them. Maybe make the layer of bronze a wee bit thicker?
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Dwarf

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Re: A Bronze Colossus Solution: Mighty, but mortal!
« Reply #2 on: April 28, 2010, 04:58:27 pm »

But keep the melting part. There must be casualties!
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Erom

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Re: A Bronze Colossus Solution: Mighty, but mortal!
« Reply #3 on: April 28, 2010, 05:16:39 pm »

Isn't this how the Bronze Collosus in Greek Mythology actually worked? Or was that just the one in Jason and the Argonaughts?
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Jay

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Re: A Bronze Colossus Solution: Mighty, but mortal!
« Reply #4 on: April 28, 2010, 05:37:27 pm »

The one problem with this: If the "blood" is molten metal-of-the-same-type-as-the-body, the blood would cause the body to slowly melt on its own.
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Wirevix

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Re: A Bronze Colossus Solution: Mighty, but mortal!
« Reply #5 on: April 28, 2010, 06:18:40 pm »

Seems like you might be able to fix that problem with playing with fixed-temps, but I haven't experimented with temperature hardly at all.  If you made the outer layer a lower fixed temp, but kept the internal blood tissues molten, that ought to stop the B.Colossus from melting itself, right?  And would also prevent it from scorching people until they puncture its outermost layer, which makes a bit more sense to my own personal sensabilities.

That would also make the B.Colossus immune to any other sort of melting, if the way fun critters behave is any guide, which makes sense.  If it has molten blood, it doesn't seem like it should be that hurt by melting.
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Lancensis

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Re: A Bronze Colossus Solution: Mighty, but mortal!
« Reply #6 on: April 28, 2010, 07:18:12 pm »

Just make the blood hot, but not hot enough to melt bronze? Surely it's got a large enough solid range to mess up some dwarves, even if it doesn't melt their armour.

And yeah, the idea is pretty true to the mythology of Talos. Wikipedia notes that apparantly every time he appears in mythology, he's getting defeated, which is somewhat ironic, considering how dangerous they are in-game.
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Warlord255

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Re: A Bronze Colossus Solution: Mighty, but mortal!
« Reply #7 on: April 28, 2010, 11:05:53 pm »

I'd personally vote for mercury blood with extreme toxicity - especially with delayed effects. The Colossus gets his revenge from beyond the grave.
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Tenth Speed Writer

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Re: A Bronze Colossus Solution: Mighty, but mortal!
« Reply #8 on: April 29, 2010, 01:52:10 am »

The one problem with this: If the "blood" is molten metal-of-the-same-type-as-the-body, the blood would cause the body to slowly melt on its own.

Addressed that one in design. : )

The melting point of the molten blood is slightly lower than the fixed temp of the colossus, which is again slightly lower than the melting point of bronze.



To elaborate: I justify this by the "magical source of hotness" argument. Whatever force keeps the bronze colossus alive produces the exact amount of thermal energy needed to preserve this fluid's physical state without rendering its bronze frame molten.

That said, I wonder if homeotherm wouldn't be a preferable tag to a fixed temperature. I'm not sure quite the properties of fixed temp, or if it would make them unmeltable.


Anyone mind dropping one in magma to check? :D
« Last Edit: April 29, 2010, 02:03:45 am by Tenth Speed Writer »
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Tenth Speed Writer

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Updated. See first post.
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Cheshire Cat

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for reference, here is the movie scene that im pretty sure inspired the bronze colossus as it is in vanilla DF.

http://www.youtube.com/watch?v=UuIttxTUt00

the spears! and arrows! they do nothing! but aha, says jason of the argonauts to himself, i do beleive i see a little unscrewable thing on its heel. and wow, he is full of molten metal. and when it all runs out he falls down and breaks apart.

this colossus mod reminded me of that. these old special effects are great, although if it was a modern movie (or DF for that matter) the colussus would kill 20 or so guys horribly before it gets taken down. the full telos the bronze colossus scene is quite a bit longer, you can find the entire thing on youtube. there is also a hydra and a bunch of skeletons.

also, im trying this colossus out right now in arena mode. the burning and melting and ability to die is certainly more interesting then the indestructible vanilla one. although i do like the colussus as depicted in the linked movie, as practically an indestructible force of nature.
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Lancensis

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Increase the size? At a rough, quarter to one a.m. estimate, it's only about 6-8 times as tall as a man. Harryhausen's seems far bigger - large enough to present the Argo with a terrifying view up his skirt earlier in the film.
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