Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13]

Author Topic: Basement Stuck  (Read 15318 times)

LeoLeonardoIII

  • Bay Watcher
  • Plump Helmet McWhiskey
    • View Profile
Re: Basement Stuck
« Reply #180 on: May 05, 2010, 11:53:01 am »



Busy at work, writing for D&D campaign, writing a module for pay, farming, making a dungeon, working out, social life. Less time for this stuff. Don't worry, it won't stay dead.
Logged
The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Basement Stuck
« Reply #181 on: May 05, 2010, 11:57:59 am »

Busy at work, writing for D&D campaign, writing a module for pay, farming, making a dungeon, working out, social life. Less time for this stuff. Don't worry, it won't stay dead.

i don't care for any of that, update awesome thread

cganya

  • Bay Watcher
  • Commander Anya Snow
    • View Profile
Re: Basement Stuck
« Reply #182 on: May 05, 2010, 12:03:45 pm »

go ahead and take your time. the worst thing that could happen would be to burn yourself out.
Logged
My current project: Playing through might and magic 6 and posting the videos on youtube.
http://www.bay12forums.com/smf/index.php?topic=136329.msg5003966#msg5003966

smigenboger

  • Bay Watcher
    • View Profile
Re: Basement Stuck
« Reply #183 on: May 05, 2010, 02:30:07 pm »

This is/was an excellent use of human and wit, great job! Honestly, it seems more interesting having read all that at once.
That GIF _ pic made me think it was an auto-flash game at first silly me.
Shameless Self Plug:
Spoiler (click to show/hide)
Logged
While talking to AJ:
Quote
In college I studied the teachings of Socrates and Aeropostale

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Basement Stuck
« Reply #184 on: May 05, 2010, 02:55:37 pm »

Awesomeness, will be reading.
Logged

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Basement Stuck
« Reply #185 on: May 05, 2010, 03:11:46 pm »

making a dungeon,

Awesome! :D

Edit: needs a higher ceiling, though...
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

LeoLeonardoIII

  • Bay Watcher
  • Plump Helmet McWhiskey
    • View Profile
Re: Basement Stuck
« Reply #186 on: May 06, 2010, 11:47:35 am »

Oh it's not meant to stack one on the other. You lay out the dungeon as you go, and when you go to another level you pull the pieces aside and start the next one.

And I'm making mine with half-height walls. Just so you can see where the walls are. That way players can still look over the walls and see the figures without standing up.

There's a lot of potential for making buildings, bridges, castle walls, more complex dungeon tiles, etc. But my primary concern is to not block line of sight for the players.
Logged
The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Basement Stuck
« Reply #187 on: May 06, 2010, 01:49:44 pm »

I know, I was more referencing to the Basement with Impossibly High Ceilings :)
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

eerr

  • Bay Watcher
    • View Profile
Re: Basement Stuck
« Reply #188 on: May 27, 2010, 02:14:21 am »

put the skull on your head and cast exacerbate.
Logged
Pages: 1 ... 11 12 [13]