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Author Topic: Too Many Riches?...  (Read 3493 times)

kilakan

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Re: Too Many Riches?...
« Reply #15 on: May 20, 2010, 05:33:21 pm »

I don't know, I think it's over-kill when there's a deposit of magnetite, with a vein of platinum, silver, copper, and gold all running through it...  Incredibly steep maps do make interesting layer changes though :p
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o_O[WTFace]

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Re: Too Many Riches?...
« Reply #16 on: May 20, 2010, 06:52:09 pm »

I think its excessive.  I don't have a dining room set up yet but I have gold statues encrusted with gems and one juicy, delicious pillar of
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just hanging out in the 3rd cavern level. 
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DalGren

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Re: Too Many Riches?...
« Reply #17 on: May 20, 2010, 07:03:58 pm »

Although I would have to admit I like the idea of statues of steel fists.

Make a "fist" creature with very low spawn rate, easy death conditions, fanciful and stuff.
With some luck you'd get "iron statue of a fist" . It's trickery but still awesome.
However if you mess up and your fortress ends up conquered by fist sieges...well, that's the price to pay for awesome.

As for riches, I don't think it's that many. I get mostly copper and some iron, with gold once in a while. I had one fortress with lots of gold, but every other fort (in .31) has had like 20-30 pieces to work with. (there was probably more but I got crushed before stumbling upon it) I get some gems here and there...I think it's balanced. I have never found anything extremely valuable without effort.
(And I kind of like the Technicolor dining rooms, even if they mess up "symmetry")
« Last Edit: May 20, 2010, 07:07:41 pm by DalGren »
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BurnedToast

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Re: Too Many Riches?...
« Reply #18 on: May 21, 2010, 12:13:38 am »

I dunno.

On one hand, it is over the top right now. I believe my current fort has literally (going by weight) mined out more gold then has been mined out in the (RL) history of earth. There is also something absurd like 300,000 magnetite available (going by the prospector tool in df hack). I've strip-mined the first two levels under my fort area and I've got enough metal that it will take a decade to smelt and a century to use. There is no reason to dig any deeper, other then metagaming to find more of a challenge, since the first 20 levels or so (before you even hit the first cavern, even) will provide more resources then you could reasonably use, even if you were wasting it all on stupid things.

On the other hand, last version sucked big time. You had to do lots of tedious exploratory mining just to find a few tiny veins. Metalworking was pointless because you would use up all your metal just training a few guys. You ended up with a metric crapton of useless plain stones which either need to be crafted into stuff to sell or (more likely) hauling off to be smashed by a bridge.

I prefer the current, abundant resources to the old amount but I really think maybe a middle ground could be reached where we have a good amount of resources but we are not drowning in them.

(also trade really, really needs to be fixed so there's something worthwhile to buy with all this metal, but that's a whole different issue)
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Uthric

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Re: Too Many Riches?...
« Reply #19 on: May 21, 2010, 01:57:59 am »

i have more gold then i know what to do with  im digging a 5 by 5  diamond shape for a stair well and so far  i have hit  AT LEAST 2 gold veins  ever z lvl i have gone down and that's like 30 lvls out of over 170 at this rate  im just going to start paving the mountain in gold,

so i think gold(and other gold like metals) needs to appear less but i dont mind having alot of copper and  the weaker metals.
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LoSboccacc

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Re: Too Many Riches?...
« Reply #20 on: May 21, 2010, 03:23:04 am »

well, you're an expedition leader to build up a dwarf fortress. the old system feel arbitrarily crippled, I had to import tons of metal to get the production running and smelt anything I come across during goblin christmas - but it should really be the other way around, because I'm the colony.

what kind of dwarf would build his fortress on a huge mountain of dirt?

there is another problem, however: production use far too much bars. if production would use less bar, we could have a third of the actual minerals and still have enough to trade, but with the added need to search for them.
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ItchyBeard

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Re: Too Many Riches?...
« Reply #21 on: May 21, 2010, 07:39:45 am »

On one hand, it is over the top right now. I believe my current fort has literally (going by weight) mined out more gold then has been mined out in the (RL) history of earth.

You have over 140,000-160,000  tonnes of gold? That's 140,000,000 - 160,000,000 kgs, or 103550-118343 units of gold ore (1 gold nugget = 1352kgs).

I very much doubt you have that much given that that is around 3 complete layers of solid gold on a 4x4 embark. ;)

But yes, I think ore is still a bit too abundant. Maybe if more ore was available deeper we would have more of a reason to dig down. It's a bit annoying currently to be digging out a dining room and end up with numerous multicoloured walls. Still, I prefer it to 40d, so some sort of balance needs to be reached. Perhaps a worldgen option which scales the amount of ore/gems/etc. available so it doesn't need to be tweaked via the raws?
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Urist Imiknorris

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Re: Too Many Riches?...
« Reply #22 on: May 21, 2010, 08:18:24 am »

Although I would have to admit I like the idea of statues of steel fists.

Make a "fist" creature with very low spawn rate, easy death conditions, fanciful and stuff.
With some luck you'd get "iron statue of a fist" . It's trickery but still awesome.

Or you could add a fist entry to descriptor_shape_standard.
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UberNube

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Re: Too Many Riches?...
« Reply #23 on: May 21, 2010, 05:10:26 pm »

What dwarf doesn't want a vein of gold pitchblende through their room dining room!?
Fixed that for you. :D

As for the topic at hand, I fully support the current mineral wealth. It feels almost more accurate given that most of the civilisations are still pretty small and pre-industrial.
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Vigilant

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Re: Too Many Riches?...
« Reply #24 on: May 21, 2010, 05:22:43 pm »

I support it as well. Maybe the rarity of some things needs to be tweaked but overall there should be a good supply of metal to work with.
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Adamantine Fist

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Re: Too Many Riches?...
« Reply #25 on: May 21, 2010, 10:23:28 pm »

I think it might just be some rock layers that need tweaking. What I've seen in my versions is fairly appropriate. We have an abundance of... copper. Not much else. Iron is relatively scarce. But yes : copper. Everywhere. Which i think is good since now i can do a lot of metalworking, just i have to work for it if i want to do it with something more valuable.

My current project is to find some tin veins so i can switch to bronze making.
Personally, I find that I get waaaaaay too much cassiterite. I end up with boatloads more tin than I do copper. The iron problem is partly solved by having good sedimentary layers for those massive magnetite clusters, though. Personally, I find that the new mineral abundance is useful in that I can make practically everything around my fortress out of either zinc, nickel, or lead (for things like bins and barrels, and other miscellaneous items), or gold. Well, I could make everything out of tin and gold, if I wanted, but I feel bad about wasting those two for McEverydwarf's tables and chairs and things.
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KFK

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Re: Too Many Riches?...
« Reply #26 on: May 21, 2010, 10:44:58 pm »

When I modded to raise the amount of ore available in 40d, I thought I was being  a little excessive. Then the new version raised it even higher than my mods did. Now I'm not sure what to think.
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zarmazarma

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Re: Too Many Riches?...
« Reply #27 on: May 21, 2010, 10:59:48 pm »

The new versions need a lot of balancing... With the world being like 200 z levels deep at any particular hill, it's hard NOT to have an infinite amount of ore. I try to find it on the top, sense it's annoying to have to haul it up every time I want to smelt some silver, not to mention that Fire Diamosaurus Tentacle Rapes of Oblivion lives down there waiting to spread it's disease that causes all my dwarves eyes to explode, and it can appear at any given time when all of your fighters are taking pleasant naps.

Meh... I like having some ore, but it needs balancing.
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