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Author Topic: [TRUE_MAGMA_SEA:1/0] - setting for a proper 'sea'  (Read 1744 times)

Sinergistic

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[TRUE_MAGMA_SEA:1/0] - setting for a proper 'sea'
« on: May 13, 2010, 03:59:25 am »

This setting, in combination with [HAVE_BOTTOM_LAYER_1:1/0] and [HAVE_BOTTOM_LAYER_2:1/0], would alter the way in which the magma sea is generated.

Currently, we get some caves spanning multiple levels filled with magma, and then several z-levels of 'semi-molten rock'.

With [TRUE_MAGMA_SEA:1/0] turned on, about 3 to 5 entire zlevels would be dedicated to the magma sea, followed by the semi molten.

The first few layers would be open space, possibly raising to 3-4 zlevels of open space in certain places, but always maintaining a minimum zlevel of 1 layer of open space.

Beneath the open space would be a large, flat zlevel filled with magma. The end result would look something like:

_ - stone layer
_ - stone layer
. - open space
. - open space
7 - magma
7 - magma
# - semi molten
# - semi molten

or something to that effect.
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Vattic

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Re: [TRUE_MAGMA_SEA:1/0] - setting for a proper 'sea'
« Reply #1 on: May 13, 2010, 04:27:05 am »

I've got to admit I'd like to see some open space over the magma seas. Having them as customisable as the caverns layers would be nice.
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steveman0

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Re: [TRUE_MAGMA_SEA:1/0] - setting for a proper 'sea'
« Reply #2 on: May 15, 2010, 07:20:02 pm »

Then it needs to bubble up so that when your dwarfs first make contact they have to watch where they move as the environment strikes at them.  Or something.  It would be cool, admit it. :P
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Euld

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Re: [TRUE_MAGMA_SEA:1/0] - setting for a proper 'sea'
« Reply #3 on: May 16, 2010, 03:02:53 am »

So in other words, the crust of the entire world is suspended above the mantle because...

Spoiler (click to show/hide)

Silverionmox

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Re: [TRUE_MAGMA_SEA:1/0] - setting for a proper 'sea'
« Reply #4 on: May 16, 2010, 07:00:20 am »

So in other words, the crust of the entire world is suspended above the mantle because...

Spoiler (click to show/hide)
Now that's a suitable punishment for digging too greedily. :d
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DarthCloakedDwarf

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Re: [TRUE_MAGMA_SEA:1/0] - setting for a proper 'sea'
« Reply #5 on: May 17, 2010, 12:16:02 am »

Mine out too much and the world falls into the magma and melts... o.o Whoa.
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orbcontrolled

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Re: [TRUE_MAGMA_SEA:1/0] - setting for a proper 'sea'
« Reply #6 on: May 17, 2010, 12:38:23 am »

Not realistic in the least but: There should also be little islands and/or floating lumps of barren rock amidst the sea. No fantasy setting would be complete without those.
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o_O[WTFace]

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Re: [TRUE_MAGMA_SEA:1/0] - setting for a proper 'sea'
« Reply #7 on: May 17, 2010, 04:48:42 am »

I like it.  It just somehow makes sense (in a roll the 20 sided dice sort of way) that when you drill deep enough to hit magma, there would be a big cavern with islands and terrain and stuff like orbcontrolled said.  Possibly inhabited with creatures of some sort? 

I cant decide whether I like this better then just pressurizing the magma sea, but that might be excessive :)
« Last Edit: May 17, 2010, 04:53:14 am by o_O[WTFace] »
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Draco18s

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Re: [TRUE_MAGMA_SEA:1/0] - setting for a proper 'sea'
« Reply #8 on: May 17, 2010, 11:03:54 am »

So in other words, the crust of the entire world is suspended above the mantle because...

Spoiler (click to show/hide)

I'd just like to point out that:
Spoiler (click to show/hide)
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