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Author Topic: Forgotton beast kicked in half.  (Read 3815 times)

Rasta69

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Re: Forgotton beast kicked in half.
« Reply #30 on: April 25, 2010, 05:52:23 am »

Why are you digging into the cavern in your first year?

I'm doing it because I have next to no experience setting up an irrigation stuff for farms right away and so, I want to get farming set up ASAP. That and the 'can't have underground farms on dry soil' bug and I like exploring the caverns.

A bit OT but irrigation couldnt be simpler. Find a pool of murky water. Dig beneath it, or dig around a chamber that is 6 times bigger than it. Finally breach the wall, or build a ramp to the water flooding the area. Leave the water to evaporate and build farm. Ta da! (bonus points! Do this with a ramp set up for the first few years then convert it into an open air training room!)
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HatfieldCW

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Re: Forgotton beast kicked in half.
« Reply #31 on: April 25, 2010, 10:12:50 pm »

But don't forget to install a hatch, I've got a site with a ton of precipitation, and I've had some... trouble.
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Paul

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Re: Forgotton beast kicked in half.
« Reply #32 on: April 25, 2010, 11:53:33 pm »

Sites with lots of precipitation are fun.

I use a large murky pool for my fort's irrigation and fishing hole. I have the water dropping way down past the first two cavern layers into my fortress area (based between the 2nd and 3rd layer), going through a fortification, and finally collecting in a pool. That pool has many uses - fishing (lots of turtles caught out of it), water source for washing/drinking, and irrigation of the nearby farm. The best part is it requires no pumping or management, and it's perfectly safe with no risk of flooding. Any excess rainwater trickles onto the land around the pond, harmlessly evaporating long before enough water builds up to flood anything. If I need to empty it I can just manipulate the floodgate a bit to dump a bit of water at a time into the farm area and quickly let it evaporate, and it will refill automatically after a few springs of good rainfall.
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melomel

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Re: Forgotton beast kicked in half.
« Reply #33 on: April 26, 2010, 05:08:52 am »

Underground irrigation is a bug?  D:  I thought it was a feature, and a good one...  if I wanted easy, I'd be fidgeting around in Civ4.  It's certainly forced me to do a lot more thinking instead of going through the usual "dig hole, make farm plot, make beds, make tables/chairs, make goblets on repeat and buy every item the caravans have to offer".  (The eighty pages of pathing errors, now, those are driving me nuts.  A five-square corridor isn't wide enough for a dozen dwarves to walk through?)

Horses are bad-ass; a single kick can be fatal.  They're probably not meant to kill big bads in the game, but IRL...
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Psieye

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Re: Forgotton beast kicked in half.
« Reply #34 on: April 26, 2010, 05:56:45 am »

I think the issue is more that... well... if it's a forgotten beast, that implies that it's lived a long time, yes?

A being made of ash that dies in a single kick from a baby horse? Uh... How, exactly, did that ash monster live a long time? A damn STIFF BREEZE might actually kill it.

It's the line between what is, and is not consistent with the universe we're being provided. Magma burns things, water drowns things, dwarves live hundreds of years, metals are better for weapons than rock or wood, etc. All this stuff makes sense. We even have highly detailed bone and tissue simulations for every creature in existence.

A beast that's millennia old or whatever, dying in two kicks from a horse's baby? It's highly unlikely it lived as long as is implied.
If it was hibernating for all that time in the underground where there is no wind and it happened to not be found by anything hostile while it was sleeping in some hidden corner, then it's perfectly possible for a ridiculously fragile organism to survive that long.
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Solarn

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Re: Forgotton beast kicked in half.
« Reply #35 on: April 26, 2010, 06:03:18 am »

Underground irrigation is a bug?  D:  I thought it was a feature, and a good one...  if I wanted easy, I'd be fidgeting around in Civ4.  It's certainly forced me to do a lot more thinking instead of going through the usual "dig hole, make farm plot, make beds, make tables/chairs, make goblets on repeat and buy every item the caravans have to offer".  (The eighty pages of pathing errors, now, those are driving me nuts.  A five-square corridor isn't wide enough for a dozen dwarves to walk through?)

Horses are bad-ass; a single kick can be fatal.  They're probably not meant to kill big bads in the game, but IRL...
But why should you have to irrigate underground soil when you don't have to do it on the surface? It's the same soil, only a few feet down.
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LoSboccacc

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Re: Forgotton beast kicked in half.
« Reply #36 on: April 26, 2010, 07:44:44 am »


But why should you have to irrigate underground soil when you don't have to do it on the surface? It's the same soil, only a few feet down.

I do irrigate aboveground, because not every tile aboveground is usable for farming. Anyway, one reason to do it underground is because it doesn't rain there.

I do prefer to have to irrigate underground, but I feel that there should be some kind of difference between the soil layer and the rock layer; not having to irrigate the soil made searching for soil rewarding, while now every place is good all the same.
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G-Flex

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Re: Forgotton beast kicked in half.
« Reply #37 on: April 26, 2010, 01:49:54 pm »

That's mostly due to a bug. You're intended to be able to grow underground crops on unmuddied soil as long as there's also a full tile of soil underneath that floor, but it's not working properly at the moment.
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