Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Magma Forges are Too Easy  (Read 1417 times)

Maximus

  • Bay Watcher
    • View Profile
Re: Magma Forges are Too Easy
« Reply #15 on: December 06, 2006, 11:00:00 pm »

Good point.  Things which are easy to deal with for an experienced player can lay waste to a newer player.  The demons, for instance, can kill 100 dwarves, or none, depending on how prepared you are.

Greater challenges in the future are eagerly awaited.  Treeless evil maps are about the hardest you can hope for right now, and they have their challenges, but are only a little harder once you know what you're doing.

Advanced sieges (from inside and out) and an elimination of combat exploits (steam, bridges, most traps) will no doubt make "winning" the game far from certain.  That will be interesting to see some day.

Logged

axus

  • Bay Watcher
  • Axe Murderer
    • View Profile
Re: Magma Forges are Too Easy
« Reply #16 on: December 07, 2006, 10:41:00 am »

Here are the costs:
2 bridges, early exposure to chasm + lava monsters
Possible loss of miner to lava
Traps
Troops + barracks, wells, ammo
Long trips for food/drink until infrastructure set up.
Steel blocks: requires smithy, 2 hematite + 2 limestone + 5 coal/wood.
Anvil: 1 coal/wood + 3 iron bars (3 hematite + 3 coal/wood) or risking your only anvil which could mean game over.

Personally, I don't rush to the lava for a year, because it's more fun not to.  I work on moving my infrastructure east first.

Of course a magma forge is better, it's supposed to be.  I don't think that's a bad thing, in games like this there are different technology levels and you try to get there as soon as possible.

That said, it would be neat if the game was moddable to a degree that we could put custom building pre-reqs on things.  For the default game, I think it should appeal to the lowest common denominator, not just the very experienced players.  Requiring a metalsmith guildy would mean you had to make a lot of metal items, which means a lot of coal/wood.  Very hard to do on the tougher maps without a lava forge.

Oh, and you still need the ore and stockpiles for your bars!  Plus the time to produce the item.

 

quote:
Originally posted by Disruptive Idiot:
<STRONG>
I know the risks of the magma well, and they pale in comparison to the production power with which it imparts you. A single squad of marksdwarves will dispatch any threats that assail your forges. Guarantee their presence with a small barracks, a well, and a food stock, and there is virtually no threat of severe repercussions from early exploitation of the magma flow.

Perhaps you lose one metalsmith. You still produce weapons, armor, and wealth without heed for your resources.</STRONG>


[ December 07, 2006: Message edited by: axus ]

Logged

Mechanoid

  • Bay Watcher
  • [INTELLIGENT]
    • View Profile
Re: Magma Forges are Too Easy
« Reply #17 on: December 07, 2006, 07:26:00 pm »

quote:
Originally posted by axus:
Steel blocks

'Blocks' is incorrect. You do NOT need to use steel blocks. Steel BARS are enough, and they get produced in pairs when steel is smelted... Enough steel to get a lava smelter and forge.

Also, risking your first anvil in a quick "hurry, lets get a steel anvil" operation is usually a good idea, since you save on the amount of coke you need to use to create it.

quote:
Oh, and you still need the ore and stockpiles for your bars!  Plus the time to produce the item.
Stockpiles are not required. The only thing you may want to put into stockpiles are precious metals and steel /coke bars. Copper, tin, bronze, iron, and brass bars can sit in the smelter until they're needed, for all i care!
Logged
Quote from: Max White
"Have all the steel you want!", says Toady, "It won't save your ass this time!"
Pages: 1 [2]