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Author Topic: Noise Overlay  (Read 502 times)

ZedEh

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Noise Overlay
« on: March 28, 2008, 04:29:00 pm »

Something that I think would be helpful is a menu option that highlights squares affected by noise.  It would make fortress planning simpler by dealing with one of the "invsibles" that annoy dwarves.

Failing that, a clarification on how it (currently) works would be great.  I've seen 2 explanations:

code:

  ______DIAMOND?_______  (somewhere here on the forums)
  SIDE          TOP
432101234    432101234
4    ^      4    ^
3   / \      3   / \
2  /   \   2  /   \
1 /     \   1 / WWW \
0<__WWW__>   0<WWW>
1 \     /   1 \ WWW /
2  \   /   2  \   /
3   \ /      3   \ /
4    V      4    V

  ________CUBE?________ (wiki)
  SIDE          TOP
432101234    432101234
4|-------|   4|-------|
3|       |   3|       |
2|       |   2|       |
1|       |   1|  WWW  |
0|__WWW__|   0|  WWW  |
1|       |   1|  WWW  |
2|       |   2|       |
3|       |   3|       |
4|_______|   4|_______|


So which one is more accurate?

[ March 28, 2008: Message edited by: ZedEh ]

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PTTG??

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Re: Noise Overlay
« Reply #1 on: March 28, 2008, 04:45:00 pm »

I think in the same vein with this would be a way of seeing though smoke and miasma. Smoke, perhaps, could be kept obscuring because that does make some sense. I just don't think that a dead farie should produce a stench cloud thick enough to obscure whole tunnels full of dwarves.
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Draco18s

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Re: Noise Overlay
« Reply #2 on: March 28, 2008, 08:59:00 pm »

Looks like it's a giant cube.  I'll live by what the guy posted on the Wiki, but I do support this suggestion.
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