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Author Topic: Cool moments in the new version  (Read 6943 times)

RedWarrior0

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Re: Cool moments in the new version
« Reply #45 on: April 25, 2010, 12:08:36 pm »

I was attacked quite early (12 dwarves) by a forgotten beast with poison blood, the only weapon available being an artifact golden sword (fuck yeah) made only a month or so earlier.  With no military to speak of I drafted the carpenter and told them to attack the thing, and was quite successful since the beast seemed so intent on killing my masons and miners slowly and painfully that it failed to notice its thorax being hacked off. 

-several years pass-

The carpenter with the golden sword is now the commander to my army, and has racked up a suspiciously large number of kills compared to her comrades - especially since a gold sword should kind of suck.  I finally notice during an encounter with a giant leopard that the leopard is paralyzed.  Further inspection shows me that the golden sword is covered in "frozen forgotten beast extract" and is paralyzing everything it hits extremely effectively.
So much awesome.
QFT. That is a sweet story. Now we have a way to get poison coverings!
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Yagrum Bagarn

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Re: Cool moments in the new version
« Reply #46 on: April 25, 2010, 02:27:54 pm »

Best moment - seeing a dwarf with 9 red wounds get patched up by the hospital, then head out with his squad to engage goblin ambushers.

Worst moment - my current fortress, where the above moment happened, won't run more than a game-week without crashing.  Fresh download doesn't help.
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alpha

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Re: Cool moments in the new version
« Reply #47 on: April 25, 2010, 02:43:50 pm »

Tried the new version today, few impressions:

 - can not find a magma pipe to embark on wtf
 - cant take turtles on embark wtf
 - trying to produce a moat, end up making a ramp wtf
 - no underground farming wihtout mud? wha? halp

 - (stopped playing at this point)

Y'know I'll stick with the old version for the time being, thx.
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Untelligent

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Re: Cool moments in the new version
« Reply #48 on: April 25, 2010, 02:59:33 pm »

Tried the new version today, few impressions:

 - can not find a magma pipe to embark on wtf
 - cant take turtles on embark wtf
 - trying to produce a moat, end up making a ramp wtf
 - no underground farming wihtout mud? wha? halp

 - (stopped playing at this point)

Y'know I'll stick with the old version for the time being, thx.

- Every map has magma now. There are still magma pipes, though, and they're generally aboveground.
- Not every dwarven civilization has every resource available; it was like that in the old version too. If you don't have turtles OR cave lobters, just try making a fort from a different civ.
- Toady did this on purpose, apparently, and a lot of people dislike it, so he may put it back to normal.
- This is supposedly a bug, but the underground's full of mud anyway so it doesn't matter much (and back in 2D DF, you needed mud  to farm, so this isn't really new).
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Sinistar

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Re: Cool moments in the new version
« Reply #49 on: April 25, 2010, 04:47:58 pm »

Digging a chanel with an open space one z-layer below will not in fact produce a ramp. As for channels becoming ramps I did find it a bit different at first, but I never use moats so no big problem for me I guess. 
Also: mason-->floodgate&grate, mechanic--> mechanismx3, miner--> 1x1 chanel touching one of the ponds that, to my knowledge, dot near every embark site. Or embark on a map with a source of running water/aquifier. Underground farming solved without the need of digging down 20+ z-layers and dealing with that which lurks bellow.  ;)

Sorry for offtopic.
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Caldfir

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Re: Cool moments in the new version
« Reply #50 on: April 25, 2010, 07:21:28 pm »

QFT. That is a sweet story. Now we have a way to get poison coverings!
Yeah - but I suspect it only works if you have a forgotten beast with poisonous blood with a high freezing point.  Haven't been able to replicate it again. 
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Dante

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Re: Cool moments in the new version
« Reply #51 on: April 25, 2010, 07:46:10 pm »

I was attacked quite early (12 dwarves) by a forgotten beast with poison blood, the only weapon available being an artifact golden sword (fuck yeah) made only a month or so earlier.  With no military to speak of I drafted the carpenter and told them to attack the thing, and was quite successful since the beast seemed so intent on killing my masons and miners slowly and painfully that it failed to notice its thorax being hacked off. 

-several years pass-

The carpenter with the golden sword is now the commander to my army, and has racked up a suspiciously large number of kills compared to her comrades - especially since a gold sword should kind of suck.  I finally notice during an encounter with a giant leopard that the leopard is paralyzed.  Further inspection shows me that the golden sword is covered in "frozen forgotten beast extract" and is paralyzing everything it hits extremely effectively.
So much awesome.

Yeah, moments like those are what the new version is meant to be made of.

dsi1

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Re: Cool moments in the new version
« Reply #52 on: April 25, 2010, 09:06:15 pm »

Tried the new version today, few impressions:

 - can not find a magma pipe to embark on wtf
 - cant take turtles on embark wtf
 - trying to produce a moat, end up making a ramp wtf
 - no underground farming wihtout mud? wha? halp

 - (stopped playing at this point)

Y'know I'll stick with the old version for the time being, thx.

- Every map has magma now. There are still magma pipes, though, and they're generally aboveground.
- Not every dwarven civilization has every resource available; it was like that in the old version too. If you don't have turtles OR cave lobters, just try making a fort from a different civ.
- Toady did this on purpose, apparently, and a lot of people dislike it, so he may put it back to normal.
- This is supposedly a bug, but the underground's full of mud anyway so it doesn't matter much (and back in 2D DF, you needed mud  to farm, so this isn't really new).
I don't understand why people have such a problem with the "Channeling creates ramps" thing, d > z exists for a reason. I really hope Toady doesn't remove it.
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liadis

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Re: Cool moments in the new version
« Reply #53 on: April 26, 2010, 01:41:04 am »

That poisoned gold sword of doom was awe-inspiring.

In one of my crazy attempt to channel all the way to hell, I reclaimed, embark with 7 miners, and suicide-mine downward. One of the batch met a blind ogre.

Not caring for the lives of the living sacrifice dwarves, I drafted them and have them attack the ogre head one. One of the dwarf died instantly. However, 3 seconds later, 6 Elite Wrestlers bashed the *censorship* out of the blind ogre. When the combat finished, and I checked their experience, they were somewhere around grand master wrestlers by the end of it.

Fear the miners.
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darkflagrance

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Re: Cool moments in the new version
« Reply #54 on: April 26, 2010, 02:30:14 am »

Tried the new version today, few impressions:

 - can not find a magma pipe to embark on wtf
 - cant take turtles on embark wtf
 - trying to produce a moat, end up making a ramp wtf
 - no underground farming wihtout mud? wha? halp

 - (stopped playing at this point)

Y'know I'll stick with the old version for the time being, thx.

- Every map has magma now. There are still magma pipes, though, and they're generally aboveground.
- Not every dwarven civilization has every resource available; it was like that in the old version too. If you don't have turtles OR cave lobters, just try making a fort from a different civ.
- Toady did this on purpose, apparently, and a lot of people dislike it, so he may put it back to normal.
- This is supposedly a bug, but the underground's full of mud anyway so it doesn't matter much (and back in 2D DF, you needed mud  to farm, so this isn't really new).
I don't understand why people have such a problem with the "Channeling creates ramps" thing, d > z exists for a reason. I really hope Toady doesn't remove it.

It is actually functionally the same as "dig upward ramp" except one z-level higher, so even if channeling was changed back, nothing would have been "removed" by doing so.
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Footkerchief

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Re: Cool moments in the new version
« Reply #55 on: April 26, 2010, 02:42:46 am »

Worst moment - my current fortress, where the above moment happened, won't run more than a game-week without crashing.  Fresh download doesn't help.

You should definitely upload your save to DFFD and then post a report, including a link to your save, on the new bug tracker.

I don't understand why people have such a problem with the "Channeling creates ramps" thing, d > z exists for a reason. I really hope Toady doesn't remove it.

It is actually functionally the same as "dig upward ramp" except one z-level higher, so even if channeling was changed back, nothing would have been "removed" by doing so.

There's a thread dedicated to discussing the new channeling.  It would be a shame if that discussion took over this thread.
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iwog

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Re: Cool moments in the new version
« Reply #56 on: April 26, 2010, 09:19:13 am »

As newbie who seems to screw up my forts continuously I havent seen any of the HFS other then the one cavern I breached just before I was overrun by goblin ambushers. However the coolest thing that happened to me was learning how deadly cave ins can be.

I was expanding my farming level with some nice outdoor/indoor plots when a miner channelled through the wrong piece in the wrong order, a 1x1 square of punched a hole through 7 levels of my fort. On its way down it mashed a war dog, clipped a hauler having their dinner and crushed 2 epic level miners on the bottom level. The hauler bled to death as I hadn't set up a hospital properly at this point, one of the miners was my leader/broker and the other was my stock keeper/manager.

The remaining 25 dwarfs then proceeded to starve to death as I couldn't check the stock level or appoint a new leader to check the stock level before being set upon by an angry grizzly bear who happened to wander in. The bear then tore through my weakened 21(4 didn't make it and starved), as I could equip a squad to fight him off as I needed an armoury dwarf to equip them, which I couldn't designate as my leader had died and the dwarfs hadn't chosen a new one yet.

SanDiego

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Re: Cool moments in the new version
« Reply #57 on: April 26, 2010, 11:19:09 am »

I just discovered enormously large cavern with water at the bottom. I am making fortress on artificial cliffs connected by bridges.
« Last Edit: April 26, 2010, 11:27:20 am by SanDiego »
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Mindmaker

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Re: Cool moments in the new version
« Reply #58 on: April 26, 2010, 12:04:20 pm »

I just discovered enormously large cavern with water at the bottom. I am making fortress on artificial cliffs connected by bridges.

Been there done that.
It sounds more awesome than it actually is.
Especially as soon as you realize that forgotten beasts are quite good swimmers...
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