Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Modding question: Limb regeneration?  (Read 2048 times)

Nonsapient

  • Bay Watcher
    • View Profile
Modding question: Limb regeneration?
« on: April 23, 2010, 09:35:31 am »

Has anyone successfully added this in?
Logged

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Modding question: Limb regeneration?
« Reply #1 on: April 23, 2010, 09:51:02 am »

Limb regeneration isn't part of the game yet, unfortunately. It may be possible for external utilities to regrow severed body parts, though.
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Funk

  • Bay Watcher
    • View Profile
Re: Modding question: Limb regeneration?
« Reply #2 on: April 23, 2010, 10:35:59 am »

dose the old remove from raws and readd work this time round.
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Modding question: Limb regeneration?
« Reply #3 on: April 23, 2010, 10:49:16 am »

It does. If you change any part of a creature, all creatures of that type become healthy. But I don't think that it's the thing the author wants :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Nonsapient

  • Bay Watcher
    • View Profile
Re: Modding question: Limb regeneration?
« Reply #4 on: April 23, 2010, 10:56:12 am »

Yeah... I was wanting to make plump helmet men regenerate limbs over time, since they're lost so easily.
Logged