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Author Topic: Rise of the Corrupted Mod [v0.02]  (Read 991 times)

bulborbish

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Rise of the Corrupted Mod [v0.02]
« on: April 21, 2010, 07:59:24 am »

Rise of The Corrupted Mod

After a million millenia, the endless struggle of Armok, God of Blood and Chaos, against the Gods and Forces that managed each of the worlds. In his final hour, Armok's blood flowed across the fabric of creation and stained it with his taint. In time, the Goblins, the race who were forced to work for the dark god, fell into peace. Other races again considered trading with them, and soon the multiverse had settled into a era of peace. In time, the gods continued making the worlds that were terrorized by Armok, until they were forced to use the tainted cloth. From this cloth arose the corrupted. One by one, the free civilizations of the world were conquered and destroyed. In the last of the worlds, the free race known as dwarves united, intending to form a permanent haven against the endless foe...

I, bulborbish, am announcing my first official Mod for DF .31. The Rise of the Corruption mod involves:

New Races
Spoiler: The Races of Man (click to show/hide)
Spoiler: The Races of Dwarf (click to show/hide)
Spoiler: The Races of Elf (click to show/hide)
Spoiler: The Races of Goblin (click to show/hide)
Spoiler: The Races of Araina (click to show/hide)



Spoiler: The Corrupted (click to show/hide)
Spoiler: New Metals (click to show/hide)
Spoiler: New Workshops (click to show/hide)

My assistant in making this mod is the honorable Humaan, who came up with the initial idea of the corrupted, and will be the primary worker on the corrupted Civilization.

Spoiler: Current progress (click to show/hide)
« Last Edit: April 22, 2010, 06:30:01 am by bulborbish »
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Max White

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Re: Rise of the Corrupted Mod [v0.01]
« Reply #1 on: April 21, 2010, 08:47:33 am »

Oh this is cool!
VERY cool. I love lots of races (Trying to make some myself now) and this is le creme de crop! IT MUST BE MINE!!!

Humaan

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Re: Rise of the Corrupted Mod [v0.01]
« Reply #2 on: April 21, 2010, 10:42:18 pm »

I am almost finished with the basic corrupted. Then, its on to shadows.
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Quote from: SolarShado
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Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

jayseesee

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Re: Rise of the Corrupted Mod [v0.01]
« Reply #3 on: April 22, 2010, 05:11:25 am »

Interesting premise, I look forward to giving it a try once it comes out.  Just one caveat, you can not make a metal that can't be melted.  Leastwise I've not seen anyone else do it so far.
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I'd do that, but I don't think dwarves have words for "fair" or "logical".

Deon

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Re: Rise of the Corrupted Mod [v0.01]
« Reply #4 on: April 22, 2010, 05:27:41 am »

Hmm, I think now... There's a MELTING_POINT, what if you set it to some absurd value, like characteristics of SLADE which prevent it from being mined? Maybe Toady One put some hardcoded cap there too? It would be interesting to test it.
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bulborbish

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Re: Rise of the Corrupted Mod [v0.01]
« Reply #5 on: April 22, 2010, 06:27:55 am »

Hmm, I think now... There's a MELTING_POINT, what if you set it to some absurd value, like characteristics of SLADE which prevent it from being mined? Maybe Toady One put some hardcoded cap there too? It would be interesting to test it.

Seems like an interesting concept. If it doesn't work, I guess I will have to go through the hassle of making a melting reaction that produces little to nothing.

Anyway, I'm off to get the plants and tree's done.