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Author Topic: All these bugfix revisions make me resistant to actually play...  (Read 2215 times)

psyn

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Re: All these bugfix revisions make me resistant to actually play...
« Reply #30 on: April 19, 2010, 12:55:35 am »

For example, I don't think that your murky pools will suddenly spawn fish after a hot-swap of raws post-worldgen.  But that's just me and I could be completely wrong, but if I ask repeatedly "is it fully compatible with old saves", that would just get old fast.
I assume fish repopulation would be ignored for more natural processes, but it can be done, within limits. A civilization that starved to death from no fishing food source would not be restorable, even with a recorded deterministic history -- the player would not appreciate it when half his fort is spontaneously killed in a newly conceived and retconned war. It only requires a migration strategy, i.e., verX => verY. DBAs/MMOs do it all the time.

Toady One can only fix bugs that have been discovered. Which bugs are actually discovered depends on the style/habits of the players testing the game. So, if you don't ever play the game until you think all interesting bugs have been fixed, you may find that some bug spoils the game for you when you actually decide to play. And at that time, Toady One may have decided to move on towards the next release, making a bug fix something you have to wait months for instead of days or weeks.
A million software products exist that can use more QA helpers. DF is not more deserving. Concern over delayed fix inclusions presumes you care when DF reaches a favorable state. I can comfortably wait another 3 to 6 years, or simply never again play DF. The important part is knowing that Toady's vision will persist with new and exciting features, and that no amount of bugs, known or unknown, will prevent that.
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tastypaste

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Re: All these bugfix revisions make me resistant to actually play...
« Reply #31 on: April 19, 2010, 03:16:09 am »

I played through 3 forts so far, all of which fell to the invincible forgotten beasts/HFS. Because of that, I'm holding off on playing until things like bronze colossi and HFS become killable again. Having really strong, really deadly monsters that decimate half your army before finally falling is one thing; having ones that are unkillable(except for cave-ins and magma, and magma doesn't work on HFS) is another that is really frustrating.

Most of them are still cage-able, like the Bronze Collosi. As long as you don't breach the HFS and unleash the ones who aren't, you're reasonably safe.
Huh. I know Bronze Colossi are cagable, but all the Titans/Forgotten Beasts I've encountered walked right through my cage traps, smashed my doors, and ate dwarf pudding for breakfast, lunch, and dinner. With no limbs, because mu military de-limbed them long ago, but they didn't die. 

Forgotten Beasts are randomly generated and can have the trap avoiding ability. The two stegasaurids I've seen were trap avoiding. The two Titans and one Dragon I've had were all caught in cage traps. I don't know what the odds of getting the trap avoid ability is, probably 50/50.
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Denethor cancels stewardship:  Went Insane.
Denethor went berserk!
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