Was going to shove this in the misc suggestions, but decided to start a new thread since they're related
Mission types
Currently the mission is always "Go to XXX , kill YYY and return here so I can pat you on the back".
Some 'better' missions would be
I) The princess has been captured and is being held by kobolds, go in, kill anything that stands in your way, and make sure she comes back in one piece
II) In the mountains, lies the sword of swording, bring it back to me and you shall be rewarded
III) The bandit theif has escaped again, he is camped in the middle of ABC forest, go there and bring him back dead or alive
IV) A merchant wants to go from a town to the other, but the bandits in the road scare him, he needs to be protected
V) Go into a heavily armed fort, and silently kill one of the nobles
VI) Steal an item, and run away
VII) Sneak into the middle of an enemy camp, and report back on the numbers
VIII) You have till sundown to kill the necromancer, or he shall raise enough zombies to destroy the city
(V and VI will be very bad odds, the kind that if you TRY to attack someone who's not your target, you're in big trouble).
-
Prisoners
Kobolds, goblins should have prison cells, which would contain human/dwarvish/elf fighters, obviously disarmed.
Breaking the chains, and leading them to a weapon would make sure you have extra reinforcements in the middle of the cave
-
Treasure chests
Self-explanatory, a nice big heavy chest, full of lovely things...
-
Reputation
Reputation should be more important. When you complete a mission, your reputation should rise, when you are given a mission, it would fall by a good amount (depending on how hard it is), so if you 'fail', you'll lose a good bit of fame.
As your reputation rises, you get a few bonuses
1) Mayors will address you with a sort of respect
2) You might get gifts from admirers
3) People will come and ASK you to join
4) You could get a building
5) Goods will be made cheaper
6) Your goods will be worth more
("Yes sir, this sword was wielded by the great Halon of Troxy, oh yes sir, he came in here")
7) Nobles/Kings will ask you for advice
You could be given 'special' missions, like escorting a diplomat who has a very important peace treaty to discuss.
--
Adventure Creator
(Inspired by DnD)
Basically a tool to allow the player to create his own maps, including the creatures which will be in it, an amount of random creatures, the loot possible, and even perhaps intelligently designed traps - and the missions tied to that map.
Obviously the map would need to be checked for consistancy, but otherwise, its a very fun thing which can be traded to challenge other players.
(I'm imagining a floorplate, the adventurer steps on it, and skeletons drop from holes in the ceiling, or summat similar).